I have seen this as well, and like the reporter (as I interpret the
dump) I used fglrx.
No I use intel instead (dual card laptop), and the game works as
expected. I have no understanding of why a graphics driver would produce
a pulseaudio message, but I am not aware of anything else I changed.
(Though I did fiddle with pulse-related packages, as the error message
mentions pulseaudio.)
Andrey: You may want to check if the bug persists if you switch to the
radeon driver instead of fglrx.
Regards
Johan
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