I have seen this as well, and like the reporter (as I interpret the dump) I used fglrx.

No I use intel instead (dual card laptop), and the game works as expected. I have no understanding of why a graphics driver would produce a pulseaudio message, but I am not aware of anything else I changed. (Though I did fiddle with pulse-related packages, as the error message mentions pulseaudio.)

Andrey: You may want to check if the bug persists if you switch to the radeon driver instead of fglrx.

Regards

Johan



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