On Thu, Sep 08, 2005 at 07:04:41AM +0100, Steve Kemp wrote: > On Thu, Sep 08, 2005 at 07:57:14AM +0200, Roland Clobus wrote: > > > I've tried to reproduce this, but I got different results (Gtk 2.6.8): > > Right I'm using 2.6.10-1, as packaged in Debian's unstable distribution.
I could reproduce this with Gtk 2.6.10-1 as well. > The behaviour only seems to affect whether the border of the button > is shown, and whether things can be clicked. There used to be a workaround for this problem, which was in gtk 2.4 (IIRC). I'm not sure if we took it out, but appearantly it isn't fixed yet. > > AFAIK there have been no specific changes that would slow the > > application down. The AI is better and could take some more time, but > > I think that that effect is quite negligible given the delay of > > 1000ms the AI makes in each step. > > Notice the timestamps show almost a second for each step? That > seems to me to be much slower than previously although I dont > have logs to prove it. That second is the delay the AI makes on purpose, to avoid the game going too fast. It can be changed when you start the AI from the commandline. I'm not sure about the delay in the previous AI, but I think it was 1 second as well. It could be that it occurred less often, making the game in total a bit faster. Thanks, Bas Wijnen -- I encourage people to send encrypted e-mail (see http://www.gnupg.org). If you have problems reading my e-mail, use a better reader. Please send the central message of e-mails as plain text in the message body, not as HTML and definitely not as MS Word. Please do not use the MS Word format for attachments either. For more information, see http://129.125.47.90/e-mail.html
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