Hello again,

I'm still in favour of decreasing Bob's speed (and optionally increasing
the game speed) to fix all the problems. However, if you want to change
the maps, here's a list of problems. They are sorted by level, and start
with the coordinate where the problem appears (which is shown when
pausing the game).

Problems marked with a * are not solved by decreasing the speed.
However, it should be possible to solve any of these problems by editing
the map (except perhaps the reality crystal not being gone).

Thanks,
Bas Wijnen
Flooded Tunnel:
        5264:2413 Mia can be reached without grenade
        5264:2413 Mia lift moves a pixel every round, so can be reached with 
patience as well*
Inner Cave Network, Part 1:
        6997:365  Spread gun can shoot through doors*
        3122:1357 Diamant and blueprints can be reached without grenade
Inner Cave Network, Part 2:
        7354:7181 Door can be reached without releasing rocks. Junk on the 
button is required to benefit from it, though
Grasslands #2:
        7558:2893 Mia can be rescued without aqualung, if it doesn't result in 
a checkpoint (Bob will die on the way back).
        5423:2861 Two mias can be rescued by jumping far right.
Flooded Tunnel #2:
        5869:685  Green card can be reached without building bridge.
        5226:1773 Can reach teleporter without building bridge.
Ancient Tomb #1:
        1624:2029 Can reach next platform without grenades.*
         955:2093 Can reach mias without pushing blocks.
        2577:3186 Can reach mias underwater without aqualung (with only minor 
damage).
Forgotten Caves:
        2547:1069 Making this jump without saving both mias makes the level 
unsolvable. A back-teleport is required to fix this, or the mias must be moved.
        7856:2957 Swimming can be done without aqualung if other silver key is 
used (from 5148:1549), with only minor damage (but with no gain).
Ice cave #1:
        5674:1805 Jump can reach "roof" of rooms.* This is also possible with 
high speed from two platforms below.
Flooded Tunnel #3:
        2265:3598 You can jump to the mia and the key.
Ice Cave #2:
        6687:8557 Jumping off this cliff when not finished on the left makes 
the level unsolvable. A back-teleport is required.
                  At exit: Falling ice starts in wall (so doesn't fall).*
Ancient Tomb #2:
        4936:6909 Jump to mia can be made without block.
Flooded Tunnel #4:
        7809:7405 Jump can be reached, after which a fall in an inescapable pit 
is possible (with the gold key).
Ancient Tomb #4:
                  Crystal shards should be a goal*
        7595:1069 Jump can be reached without block.
                  Reality crystal is not gone, but only teleports away; 
therefore it shows up on the map as arrows (to an unreachable place)*

No problems for:
        Grasslands
        BioMech Supply Depot
        Grasslands #3
        BioMech Communications
        Ancient Tomb #3
        Unchartered Cavern
        BioMech Assimilator
        Arctic Wastes
        BioMech HQ
        Space Station
        Final Battle

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