Found the problem, in 0.4 there's a loop in pathfinding code that was iterated with an unsigned int, and for some reason your save has a monster with an empty path.
That code was been mostly rewritten for 0.6, but even in 0.5, the bug is no
more.
--
1KB // Microsoft corollary to Hanlon's razor:
// Never attribute to stupidity what can be
// adequately explained by malice.
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