Package: crawl
Version: 2:0.4.1-1
Severity: normal
Starting crawl produces the following error messages:
Warning: Crawl encountered errors during startup:
Cannot find file "standard_colours.txt".
Cannot find file "menu_colours.txt".
Skipping previously included file: "menu_colours.txt".
Cannot find file "food_colouring.txt".
Skipping previously included file: "food_colouring.txt".
Cannot find file "messages.txt".
Skipping previously included file: "messages.txt".
Cannot find file "tiles_options.txt".
Skipping previously included file: "tiles_options.txt".
These files are present in the source for crawl and are part of the files
installed by a non-Debian install (compiling the sources directly with
make && make install). Please include them in the Debian package as well.
I am attaching my .crawlrc for reference.
-- System Information:
Debian Release: 5.0.1
APT prefers proposed-updates
APT policy: (500, 'proposed-updates'), (500, 'stable')
Architecture: amd64 (x86_64)
Kernel: Linux 2.6.26-2-amd64 (SMP w/2 CPU cores)
Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/bash
Versions of packages crawl depends on:
ii libc6 2.7-18 GNU C Library: Shared libraries
ii libdb4.6 4.6.21-11 Berkeley v4.6 Database Libraries [
ii libgcc1 1:4.3.2-1.1 GCC support library
ii liblua5.1-0 5.1.3-1 Simple, extensible, embeddable pro
ii libncursesw5 5.7+20081213-1 shared libraries for terminal hand
ii libstdc++6 4.3.2-1.1 The GNU Standard C++ Library v3
crawl recommends no packages.
crawl suggests no packages.
-- no debconf information
# 2- File System.
# ================
# Use defaults
# 3- Lua files.
# ==============
lua_file = lua/pickup.lua
lua_file = lua/runrest.lua
lua_file = lua/stash.lua
lua_file = lua/wield.lua
# 4- Interface.
# ==============
# 4-a Picking up and Dropping.
# --------------------------------
ae := autopickup_exceptions
ae = <stone, <throwing net, >useless_item, >inedible
pickup_mode = multi
drop_filter = rotting chunk
default_friendly_pickup = all
# 4-b Targeting.
# -------------------
# Use default settings
# 4-c Passive Sightings (detected or remembered entities).
# -----------------------------------------------------------
clean_map = true
# 4-d Branding (Item and monster highlighting).
# -------------------------------------------------
friend_brand = hi:green
neutral_brand = hi:lightgrey
stab_brand = hi:blue
may_stab_brand = hi:yellow
heap_brand = reverse
feature_item_brand = reverse
trap_item_brand = reverse
# 4-e Level Map Functions.
# ----------------------------
# Use default settings
# 4-f Viewport Display Options
# --------------------------------
view_lock = false
symmetric_scroll = false
scroll_margin = 0
# 4-g Travel and Exploration.
# -------------------------------
travel_delay = -1
travel_avoid_terrain = deep water
travel_stop_message = duration:
travel_stop_message = examine:
travel_stop_message = floor:
travel_stop_message = food:
travel_stop_message = god:
travel_stop_message = prompt:
travel_stop_message = rotten_meat:
travel_stop_message = talk:
travel_stop_message = talk_visual:
travel_stop_message = warning:
#travel_stop_message = An? .* (hits|misses)
#travel_stop_message = You found
#travel_stop_message = There is an? .* trap
#runrest_ignore_message = You feel.*sick
#runrest_ignore_message = Your .* (hits|misses|splashes)
#runrest_ignore_message = engulfed in a cloud of smoke
runrest_ignore_poison = 1:25
runrest_ignore_monster = fish:2
rest_wait_both = true
# 4-h Stashes.
# ----------------
annotate_item_class = true
annotate_item_dropped = true
# 4-i Command Enhancements.
# -----------------------------
easy_confirm = none
easy_quit_item_prompts = false
easy_exit_menu = false
sort_menus = true : freshness, curse, qualname
always_confirm_butcher = true
# 4-j Messages and Display Enhancements.
# ------------------------------------------
hp_warning = 16
mp_warning = 16
hp_colour = 66:yellow, 33:red
mp_colour = 66:yellow, 33:red
show_inventory_weights = true
item_stack_summary_minimum = 2
menu_colour_prefix_class = true
force_more_message = rotten_meat:
msg_condense_repeats = true
mlist_targetting = true
include = standard_colours.txt
include = menu_colours.txt
include = food_colouring.txt
include = messages.txt
# 4-k Missiles.
# -----------------
fire_order = launcher, return, inscribed
# 4-l Message Channels.
# -------------------------
channel.rotten_meat = magenta
channel.multiturn = mute
# 4-m Inscriptions.
# ---------------------
autoinscribe = \<stones?:=s
# 4-n Macro related Options.
# ------------------------------
# Use default settings
# 4-o Tiles Options.
# ----------------------
include = tiles_options.txt
# 5- Character Dump.
# ===================
# 5-a Items and Kills.
# ------------------------
# Use default settings
# 5-b Notes.
# --------------
user_note_prefix = @@@
note_messages = You pass through the gate
note_messages = [bB]anish.*Abyss
note_messages = protects you from harm
note_messages = You fall through a shaft
# 6- Miscellaneous.
# ==================
# 6-a All OS.
# ---------------
char_set = unicode
# 6-b DOS and Windows.
# ------------------------
# Use default settings
# 6-c Unix.
# -------------
use_fake_cursor = true
# 7- Inline Lua.
# ===============
# 7-a Executing lua.
# ----------------------
#<
#force_autopickup = { }
#function remembered( name, pickup )
# for key, value in pairs( pickup ) do
# if string.match( name, key ) then
# return value
# end
# end
# return nil
#end
#function update( name, pickup )
# for key, _ in pairs( pickup ) do
# if string.match( name, key ) then
# table.remove( pickup, key )
# end
# end
#end
#function on_floor( name )
# for _, it in pairs( you.floor_items( ) ) do
# if name == item.name( it ) then
# return true
# end
# end
# return false
#end
#function pref_key( name )
# crawl.mpr( "Matching name (default=full) ? ", "prompt" )
# key = crawl.input_line( )
# if key == "" then
# key = name
# end
# return key
#end
#function add_pref( s, name, pickup )
# crawl.mpr( s .. " autopickup for " .. name .. " (y/n/O) ? ",
# "prompt"
# )
# pref = string.lower( string.char( crawl.getch( ) ) )
# if pref == "y" then
# key = pref_key( name )
# pickup[ key ] = "yes"
# return true
# elseif pref == "n" then
# key = pref_key( name )
# pickup[ key ] = "no"
# return false
# else
# pickup[ name ] = "once"
# return true
# end
#end
#function ch_force_autopickup( it, name )
# pref = remembered( name, force_autopickup )
# if pref == "yes" then
# return true
# elseif pref == "no" then
# return false
# elseif pref == "once" then
# if on_floor( name ) then
# update( name, force_autopickup )
# end
# return true
# else
# return add_pref( "Force", name, force_autopickup )
# end
#end
#function ch_deny_autopickup( it, name )
# return false
#end
#>