On Sat, 13 Dec 2008 02:06:37 +0000 Steve Cotton <steve0...@s.cotton.clara.co.uk> wrote:
> Both games actually play OK on 64-bit AMD. This is due to a weird behaviour of glibc or perhaps the kernel. If you malloc a small amount of memory, you get a pointer that fits in a 32-bit int. If you allocate a large amount of memory, you don't. For example: #include <stdlib.h> #include <stdio.h> int main () { printf("small allocation: %p\n", malloc(1)); printf("large allocation: %p\n", malloc(1000000)); } consistently gives output like this on my system: $ ./malloc small allocation: 0x1a14010 large allocation: 0x7f0be5ded010 I don't think this is something one should be relying on :) -- Peter De Wachter -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org