06:59:31: Creating resource group General
06:59:31: Creating resource group Internal
06:59:31: Creating resource group Autodetect
06:59:31: SceneManagerFactory for type 'DefaultSceneManager' registered.
06:59:31: Registering ResourceManager for type Material
06:59:31: Registering ResourceManager for type Mesh
06:59:31: Registering ResourceManager for type Skeleton
06:59:31: MovableObjectFactory for type 'ParticleSystem' registered.
06:59:31: OverlayElementFactory for type Panel registered.
06:59:31: OverlayElementFactory for type BorderPanel registered.
06:59:31: OverlayElementFactory for type TextArea registered.
06:59:31: Registering ResourceManager for type Font
06:59:31: ArchiveFactory for archive type FileSystem registered.
06:59:31: ArchiveFactory for archive type Zip registered.
06:59:31: FreeImage version: 3.10.0
06:59:31: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
06:59:31: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
06:59:31: DDS codec registering
06:59:31: Registering ResourceManager for type HighLevelGpuProgram
06:59:31: Registering ResourceManager for type Compositor
06:59:31: MovableObjectFactory for type 'Entity' registered.
06:59:31: MovableObjectFactory for type 'Light' registered.
06:59:31: MovableObjectFactory for type 'BillboardSet' registered.
06:59:31: MovableObjectFactory for type 'ManualObject' registered.
06:59:31: MovableObjectFactory for type 'BillboardChain' registered.
06:59:31: MovableObjectFactory for type 'RibbonTrail' registered.
06:59:31: Loading library /usr/lib/OGRE/RenderSystem_GL.so
06:59:31: Installing plugin: GL RenderSystem
06:59:31: OpenGL Rendering Subsystem created.
06:59:31: Plugin successfully installed
06:59:31: Loading library /usr/lib/OGRE/Plugin_ParticleFX.so
06:59:31: Installing plugin: ParticleFX
06:59:31: Particle Emitter Type 'Point' registered
06:59:31: Particle Emitter Type 'Box' registered
06:59:31: Particle Emitter Type 'Ellipsoid' registered
06:59:31: Particle Emitter Type 'Cylinder' registered
06:59:31: Particle Emitter Type 'Ring' registered
06:59:31: Particle Emitter Type 'HollowEllipsoid' registered
06:59:31: Particle Affector Type 'LinearForce' registered
06:59:31: Particle Affector Type 'ColourFader' registered
06:59:31: Particle Affector Type 'ColourFader2' registered
06:59:31: Particle Affector Type 'ColourImage' registered
06:59:31: Particle Affector Type 'ColourInterpolator' registered
06:59:31: Particle Affector Type 'Scaler' registered
06:59:31: Particle Affector Type 'Rotator' registered
06:59:31: Particle Affector Type 'DirectionRandomiser' registered
06:59:31: Particle Affector Type 'DeflectorPlane' registered
06:59:31: Plugin successfully installed
06:59:31: Loading library /usr/lib/OGRE/Plugin_BSPSceneManager.so
06:59:31: Installing plugin: BSP Scene Manager
06:59:31: Plugin successfully installed
06:59:31: Loading library /usr/lib/OGRE/Plugin_OctreeSceneManager.so
06:59:31: Installing plugin: Octree & Terrain Scene Manager
06:59:31: Plugin successfully installed
06:59:31: Loading library /usr/lib/OGRE/Plugin_EXRCodec.so
06:59:31: EXRCodec initialised
06:59:31: Loading library /usr/lib/OGRE/Plugin_CgProgramManager.so
06:59:31: Installing plugin: Cg Program Manager
06:59:31: Plugin successfully installed
06:59:31: *-*-* OGRE Initialising
06:59:31: *-*-* Version 1.4.9 (Eihort)
06:59:31: ArchiveFactory for archive type MPK registered.
06:59:31: Creating resource group Bootstrap
06:59:31: Added resource location '/usr/share/games/funguloids/bootstrap.mpk' of type 'MPK' to resource group 'Bootstrap'
06:59:31: Added resource location '/usr/share/games/funguloids/music' of type 'FileSystem' to resource group 'General'
06:59:31: Added resource location '/usr/share/games/funguloids/icon' of type 'FileSystem' to resource group 'General'
06:59:31: Added resource location '/usr/share/games/funguloids/funguloids.mpk' of type 'MPK' to resource group 'General'
06:59:31: OGRE EXCEPTION(6:FileNotFoundException): '/home/johan/.funguloids/ogre.cfg' file not found! in ConfigFile::load at OgreConfigFile.cpp (line 84)
06:59:31: OGRE EXCEPTION(6:FileNotFoundException): '/home/johan/.funguloids/ogre.cfg' file not found! in ConfigFile::load at OgreConfigFile.cpp (line 84)
06:59:40: CPU Identifier & Features
06:59:40: -------------------------
06:59:40:  *   CPU ID: GenuineIntel: Intel(R) Pentium(R) D CPU 3.20GHz
06:59:40:  *      SSE: yes
06:59:40:  *     SSE2: yes
06:59:40:  *     SSE3: yes
06:59:40:  *      MMX: yes
06:59:40:  *   MMXEXT: yes
06:59:40:  *    3DNOW: no
06:59:40:  * 3DNOWEXT: no
06:59:40:  *     CMOV: yes
06:59:40:  *      TSC: yes
06:59:40:  *      FPU: yes
06:59:40:  *      PRO: yes
06:59:40:  *       HT: yes
06:59:40: -------------------------
06:59:40: ******************************
*** Starting GLX Subsystem ***
******************************
06:59:40: GLRenderSystem::createRenderWindow "Those Funny Funguloids!", 800x600 windowed  miscParams: FSAA=0 title=Those Funny Funguloids! 
06:59:40: GLXWindow::create
06:59:40: Parsing miscParams
06:59:40: GLXWindow::create -- Best visual is 36
06:59:40: GL_VERSION = 2.1.2 NVIDIA 173.14.09
06:59:40: GL_VENDOR = NVIDIA Corporation
06:59:40: GL_RENDERER = Quadro NVS 285/PCI/SSE2
06:59:40: GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_packed_depth_stencil GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 
06:59:40: ***************************
06:59:40: *** GL Renderer Started ***
06:59:40: ***************************
06:59:40: Registering ResourceManager for type GpuProgram
06:59:40: GLSL support detected
06:59:40: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
06:59:40: FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8 
06:59:40: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
06:59:40: FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
06:59:40: FBO PF_R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
06:59:40: FBO PF_B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
06:59:40: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
06:59:40: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
06:59:41: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
06:59:41: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
06:59:41: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
06:59:41: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
06:59:41: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
06:59:41: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
06:59:41: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
06:59:41: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
06:59:41: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
06:59:41: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
06:59:41: FBO PF_SHORT_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8 
06:59:41: [GL] : Valid FBO targets PF_UNKNOWN PF_R5G6B5 PF_B5G6R5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB 
06:59:41: RenderSystem capabilities
06:59:41: -------------------------
06:59:41:  * Hardware generation of mipmaps: yes
06:59:41:  * Texture blending: yes
06:59:41:  * Anisotropic texture filtering: yes
06:59:41:  * Dot product texture operation: yes
06:59:41:  * Cube mapping: yes
06:59:41:  * Hardware stencil buffer: yes
06:59:41:    - Stencil depth: 8
06:59:41:    - Two sided stencil support: yes
06:59:41:    - Wrap stencil values: yes
06:59:41:  * Hardware vertex / index buffers: yes
06:59:41:  * Vertex programs: yes
06:59:41:    - Max vertex program version: vp40
06:59:41:  * Fragment programs: yes
06:59:41:    - Max fragment program version: fp40
06:59:41:  * Texture Compression: yes
06:59:41:    - DXT: yes
06:59:41:    - VTC: yes
06:59:41:  * Scissor Rectangle: yes
06:59:41:  * Hardware Occlusion Query: yes
06:59:41:  * User clip planes: yes
06:59:41:  * VET_UBYTE4 vertex element type: yes
06:59:41:  * Infinite far plane projection: yes
06:59:41:  * Hardware render-to-texture: yes
06:59:41:  * Floating point textures: yes
06:59:41:  * Non-power-of-two textures: yes
06:59:41:  * Volume textures: yes
06:59:41:  * Multiple Render Targets: 8
06:59:41:  * Point Sprites: yes
06:59:41:  * Extended point parameters: yes
06:59:41:  * Max Point Size: 63.375
06:59:41:  * Vertex texture fetch: no
06:59:41: Registering ResourceManager for type Texture
06:59:41: ResourceBackgroundQueue - threading disabled
06:59:41: Particle Renderer Type 'billboard' registered
06:59:41: OGRE EXCEPTION(7:InternalErrorException): Cannot create GL index buffer in GLHardwareIndexBuffer::GLHardwareIndexBuffer at OgreGLHardwareIndexBuffer.cpp (line 46)
