Upstream here.

I just closed our equivalent issue as WontFix:
http://code.google.com/p/endgame-singularity/issues/detail?id=31

The concept seems to have grown out of the 23-day grace period that you
get at the start of the game.  As long as you're in the grace period,
your bases can't be discovered.  Once you leave grace, however, having
more than a handful of bases is like setting up road flares to guide the
humans into noticing you.  It's just not viable.

0.28 changed the system to give alternate conditions for leaving grace
that get more strict with higher difficulty.  Although there are still
ways to get around this (Very Easy acts like old versions, for
instance), building large numbers of invulnerable bases is considered an
exploit, and thus not something we want to encourage.  Not only that,
adding this to the GUI could give the impression that you're supposed to
build lots of bases, thus confusing newbies... and we already get a
steady trickle who reach that (wrong) conclusion on their own.

We appreciate the effort you put into the patch, but we just don't think
this feature belongs in the game.

-FunnyMan3595 (Charlie Nolan)

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