I confirm this bug.
While using evdev, the mouse movement in full-screen games is VERY
sloppy, and constantly jumps to the lower-right corner.

The workaround "export SDL_VIDEO_X11_DGAMOUSE=0" did not work for Doom3,
but it did for Defcon and ScummVM

Maybe (just a stupid guess) two different facilities (evdev and
something else) are caring about the mouse pointer in competition.



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