Package: meritous Version: 1.2+dfsg Severity: important Tags: upstream, patch
The code defines dialogs for all bosses, but only the last one actually
gets to tell it to the player. The dialog is shown when boss_dlg is
non-zero, and this only happens on src/boss.c:922:
921 if ((final_boss_dlg == 0) && (current_boss == 3)) {
922 boss_dlg = 1;
923 final_boss_dlg = 1;
924 }
Obviously, the "current_boss == 3" is responsible for skipping the
dialog for all the other bosses. I didn't test if removing it is enough
to let the others talk, but I think it should be.
I've set the severity to important, because the story is completely
un-understandable without those dialogs, and so it makes the game
"useless", in a sense. If you disagree, feel free to downgrade it. :-)
Thanks,
Bas
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