>> > All glpk routines always free all allocated memory, so if the >> > application program has deleted all problem objects, only one memory >> > block not longer than 1K remains unallocated. >> >> This is probably the problem meant by the bug reporter. > It is. I thought the solution was to call lib_free_env...
In 4.22 you can call that routine as _glp_lib_free_env not including glplib.h in your source code. In a next version of the package it will be available on api level as glp_free_env. -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]