>> > All glpk routines always free all allocated memory, so if the
>> > application program has deleted all problem objects, only one memory
>> > block not longer than 1K remains unallocated.
>>
>> This is probably the problem meant by the bug reporter.
> It is. I thought the solution was to call lib_free_env...

In 4.22 you can call that routine as _glp_lib_free_env not including
glplib.h in your source code. In a next version of the package it will
be available on api level as glp_free_env.




-- 
To UNSUBSCRIBE, email to [EMAIL PROTECTED]
with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]

Reply via email to