On Fri, Mar 18, 2005 at 12:42:07PM -0800, Johan Walles wrote: [...] > SDL would have the advantage over pure ESD that it auto-detects and > talks to other sound daemons as well (like KDE's ARTS), but of course > SDL might have drawbacks. As I haven't really used neither SDL nor ESD > I'm unforturnately not the right person to give advice here...
Actually, now that I've gritted my teeth on libesd a bit, perhaps I should try SDL instead. :-) ESD seems to require manual synchronization, which is very tricky. I still haven't figured out how to make it work properly yet. > Anyway, I won't be able to look at anything before the end of March, > but if you want feedback on anything I will look at it after that. [...] OK, if you really want, you can try this package: http://quickfur.ath.cx:8080/~hsteoh/debian/xscavenger_1.4.4-4_i386.deb Warning: this is an unofficial version, and you probably want to keep the "official" .deb handy. The sound in this version is very screwy when used with esd. (But I made it so that it will use /dev/dsp as before if esd is not running. So if you want a normal game with normal sound, you can just stop esd before running xscavenger, as before.) There are timing/sync issues that make the sound get out of sync with the game as the level progresses, and there's apparently also some sampling problem that makes the sound come out distorted. I haven't been able to figure out how to fix this. T -- The fact that anyone still uses AOL shows that even the presence of options doesn't stop some people from picking the pessimal one. - Mike Ellis -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]