Looking through my build log, I found the following:
...
g++ -c -o ./out/linuxx86/optimize/plugins/mesh/sprcal3d/object/sprcal3d.o
-I. -I./include -I./include -Wall -Wno-unknown-pragmas -pipe -fno-exceptions
-O3 -fomit-frame-pointer -ffast-math plugins/mesh/sprcal3d/object/sprcal3d.cpp
plugins/mesh/sprcal3d/object/sprcal3d.cpp: In member function `int
csSpriteCal3DMeshObjectFactory::LoadCoreAnimation(iVFS*, const char*, const
char*, int, float, float, float, int, int, int, bool)':
plugins/mesh/sprcal3d/object/sprcal3d.cpp:302: error: `addAnimHelper'
undeclared (first use this function)
plugins/mesh/sprcal3d/object/sprcal3d.cpp:302: error: (Each undeclared
identifier is reported only once for each function it appears in.)
plugins/mesh/sprcal3d/object/sprcal3d.cpp: In member function `void
csSpriteCal3DMeshObject::UpdateLighting(iMovable*, CalRenderer*)':
plugins/mesh/sprcal3d/object/sprcal3d.cpp:1077: warning: unused variable `int
num_lights'
...skipped sprcal3d.so for lack of <plugins!mesh!sprcal3d!object!>sprcal3d.o...
rm -f sprcal3d.csplugin
cp plugins/mesh/sprcal3d/object/sprcal3d.csplugin sprcal3d.csplugin
...
If the build system had followed the usual policy of bailing out at
the first error, this would have been much easier to find.
--
Daniel Schepler "Please don't disillusion me. I
[EMAIL PROTECTED] haven't had breakfast yet."
-- Orson Scott Card
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