Bill Allombert wrote:
> Well maybe it is the way I play the game (I always try to avoid my
> crewmen getting killed.)

It's certianly possible to play a game of uqm that's leans much more
heavily toward action, or towards being careful and strategic to avoid
losing any crewmen. That's another nice thing about uqm IMHO, and I tend
to play different ways depending on my mood. I think the default play
style does lean toward action though, it at least takes some initial
arcade-style play to learn how good a lander is needed for different
types of planets, for example.

I also don't think it's very possible to beat the game without arcade
style play. Unless you know a strategy to defeat the su-matra without a
big fight..

> Currently there are about 218 games in Arcade/Action and 53 in Adventure.
> Looking at the list, Adventure is not as well defined as it should.

Right, the main key element is an emphasis on exploration, and little or
no need for reflexes. IMHO.

> The full list of menu entries as of yesterday is there:
> <http://people.debian.org/~ballombe/menu/menufiles.tgz>
> 
> There are 619 use of /usr/games/ out of 686 games.
> 
> There are 3866 commands, 3532 of them using an absolute path.
> 
> Hard-coded path in command field seems to be an entrenched historical
> practice.  Strange stuff. Probably not worth the trouble to try to 
> change that now.

Well, I try to avoid hardcoded paths whereever possible, but menu files
are a bit of an edge case as far as the cases where hardcoded paths end
up being harmful. I'll probably change this in all my menu files
anyway.

-- 
see shy jo

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