On Wed, Apr 06, 2005 at 11:59:41AM +0200, Torsten Marek wrote: > the init functions of the splash screens did not write null out > engine.start (which is optional and seems to be added somewhat after > the 4.2.0 release, because I remember having used this feature before > in another build), therefore engine.start != NULL was true but a > dangling pointer, which led to a SIGSEGV. I attached a patch for that. > This patch should also be sent upstream, in case they don't know about > this yet.
Wow, thanks for that. I hadn't had time to investigate it. I'll make sure it makes it upstream. Simon. -- Black Cat Networks -( - You have saved our lives. We )- UK domain, email and web hosting -( are eternally grateful. )- http://www.blackcatnetworks.co.uk -( - Yeah, yeah, yeah whatever. )-
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