On Wed, Apr 06, 2005 at 11:59:41AM +0200, Torsten Marek wrote:
> the init functions of the splash screens did not write null out
> engine.start (which is optional and seems to be added somewhat after
> the 4.2.0 release, because I remember having used this feature before
> in another build), therefore engine.start != NULL was true but a
> dangling pointer, which led to a SIGSEGV. I attached a patch for that.
> This patch should also be sent upstream, in case they don't know about
> this yet.

Wow, thanks for that.  I hadn't had time to investigate it.  I'll make
sure it makes it upstream.

Simon.

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