On Fri, Mar 16, 2007 at 07:24:48PM +0100, Javier Serrano Polo wrote:

> After partially finishing a stage (that is, it isn't perfectly cleared),
> the game will segfault when returning to that stage if you haven't used
> a save slot. This is because completed objectives are stored in
> persistant?.dat files, not in memory.
> 
> Therefore, I propose to force saving the game by removing the related
> widgets. The attachment contains the proposed changes.

But this removes functionality that existing users may have come to rely
on. How about autosaving after escaping from a stage?

-- 
Met vriendelijke groet / with kind regards,
      Guus Sliepen <[EMAIL PROTECTED]>

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