On Fri, Mar 16, 2007 at 07:24:48PM +0100, Javier Serrano Polo wrote: > After partially finishing a stage (that is, it isn't perfectly cleared), > the game will segfault when returning to that stage if you haven't used > a save slot. This is because completed objectives are stored in > persistant?.dat files, not in memory. > > Therefore, I propose to force saving the game by removing the related > widgets. The attachment contains the proposed changes.
But this removes functionality that existing users may have come to rely
on. How about autosaving after escaping from a stage?
--
Met vriendelijke groet / with kind regards,
Guus Sliepen <[EMAIL PROTECTED]>
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