Without texture compression, vegastrike ends up storing copies of all the textures uncompressed. This takes a _lot_ of RAM, and without a ton of video RAM and bandwidth, makes it unplayable. The solution is to reduce the max_texture_size. http://vegastrike.sourceforge.net/forums/viewtopic.php?t=5676
Although I find the SVN version of VS still balloons up to 1.5GB on my 2GB machine, and the virtual size gets even bigger. :/ Hopefully 0.4.3 is playable with 512x512 textures, even on a 512MB machine. I think it's supposed to be. -- #define X(x,y) x##y Peter Cordes ; e-mail: X([EMAIL PROTECTED] , des.ca) "The gods confound the man who first found out how to distinguish the hours! Confound him, too, who in this place set up a sundial, to cut and hack my day so wretchedly into small pieces!" -- Plautus, 200 BC -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]