Without texture compression, vegastrike ends up storing copies of all the
textures uncompressed.  This takes a _lot_ of RAM, and without a ton of
video RAM and bandwidth, makes it unplayable.  The solution is to reduce the
max_texture_size.
http://vegastrike.sourceforge.net/forums/viewtopic.php?t=5676
 Although I find the SVN version of VS still balloons up to 1.5GB on my 2GB
machine, and the virtual size gets even bigger.  :/  Hopefully 0.4.3 is
playable with 512x512 textures, even on a 512MB machine.  I think it's
supposed to be.

-- 
#define X(x,y) x##y
Peter Cordes ;  e-mail: X([EMAIL PROTECTED] , des.ca)

"The gods confound the man who first found out how to distinguish the hours!
 Confound him, too, who in this place set up a sundial, to cut and hack
 my day so wretchedly into small pieces!" -- Plautus, 200 BC


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