Quoting Samuel Mimram <[EMAIL PROTECTED]>:

> Hi,
>
> Here is another nice wishlist bug for xmoto.
>
> Cheers,
>
> Samuel.
>
>
> -------- Original Message --------
> Subject: Bug#393341: xmoto: when network not available, should not try
> to download the ghost again
> Resent-Date: Mon, 16 Oct 2006 08:18:07 +0000, Mon, 16 Oct 2006 01:18:11
> -0700
> Resent-From: Brice Goglin <[EMAIL PROTECTED]>
> Resent-To: debian-bugs-dist@lists.debian.org
> Resent-CC: Samuel Mimram <[EMAIL PROTECTED]>
> Date: Sat, 14 Oct 2006 09:42:04 +0200
> From: Brice Goglin <[EMAIL PROTECTED]>
> Reply-To: Brice Goglin <[EMAIL PROTECTED]>, [EMAIL PROTECTED]
> To: Debian Bug Tracking System <[EMAIL PROTECTED]>
>
> Package: xmoto
> Version: 0.2.2-1
> Severity: normal
>
> Hi,
>
> If xmoto does not have the ghost of a level, it tries to download the ghost
> when you start the level. So, if the machine is not connected to internet,
> it tries to download the ghost every time a level is started, even if it
> already tried 10 secondes before. Since it takes several seconds for xmoto
> to fail to download the ghost, it is pretty boring to wait for an impossible
> download every time you try the same level again, especially if you lost
> only after a couple seconds of playing :)
>
> I guess xmoto should at least not try to download the ghost again if the
> user is trying the same level than before (he chose "try same level again"
> in the menu during the game). In case the machine finally gets connected
> to the internet, the user will be able to get the ghost by aborting the
> current level and selecting it again in the level list.
>
> Or maybe there is a way to test the internet access at startup, disable
> all downloads as long as internet is unavailable, and test the network
> periodically in background during the game?
>
> Thanks,
> Brice
>


Or, because making all this is not nice :
there is currently an option : -nowww to disable network.

I propose :

- associate F8 to the -nowww switch (enable/disable network)
- when a connection fails, disable network and display a message : "Network
disabled, press F8 to enable it"

- neckelmann, we shoud add an osd for "Xmoto system message" to display some
messages. Example : when a level starts, i do Game.Message(name_of_the_level)
using the internal motogame messages ; an other game messages system would be
nice because it's not the same message type (and more over, when the motogame
ends when you finish a level, the messages cannot be displayed).

Any other idea ?

=== private, to neckelmann ===
I'm away from october 18th to 31th.
I gave to the only dude ( = emmanuel gorse, = svg2lvl author) a lot of rights on
the website in case of problem.
=== ===

Nicolas


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