Quoting Samuel Mimram <[EMAIL PROTECTED]>: > Hi, > > Here is another nice wishlist bug for xmoto. > > Cheers, > > Samuel. > > > -------- Original Message -------- > Subject: Bug#393341: xmoto: when network not available, should not try > to download the ghost again > Resent-Date: Mon, 16 Oct 2006 08:18:07 +0000, Mon, 16 Oct 2006 01:18:11 > -0700 > Resent-From: Brice Goglin <[EMAIL PROTECTED]> > Resent-To: debian-bugs-dist@lists.debian.org > Resent-CC: Samuel Mimram <[EMAIL PROTECTED]> > Date: Sat, 14 Oct 2006 09:42:04 +0200 > From: Brice Goglin <[EMAIL PROTECTED]> > Reply-To: Brice Goglin <[EMAIL PROTECTED]>, [EMAIL PROTECTED] > To: Debian Bug Tracking System <[EMAIL PROTECTED]> > > Package: xmoto > Version: 0.2.2-1 > Severity: normal > > Hi, > > If xmoto does not have the ghost of a level, it tries to download the ghost > when you start the level. So, if the machine is not connected to internet, > it tries to download the ghost every time a level is started, even if it > already tried 10 secondes before. Since it takes several seconds for xmoto > to fail to download the ghost, it is pretty boring to wait for an impossible > download every time you try the same level again, especially if you lost > only after a couple seconds of playing :) > > I guess xmoto should at least not try to download the ghost again if the > user is trying the same level than before (he chose "try same level again" > in the menu during the game). In case the machine finally gets connected > to the internet, the user will be able to get the ghost by aborting the > current level and selecting it again in the level list. > > Or maybe there is a way to test the internet access at startup, disable > all downloads as long as internet is unavailable, and test the network > periodically in background during the game? > > Thanks, > Brice >
Or, because making all this is not nice : there is currently an option : -nowww to disable network. I propose : - associate F8 to the -nowww switch (enable/disable network) - when a connection fails, disable network and display a message : "Network disabled, press F8 to enable it" - neckelmann, we shoud add an osd for "Xmoto system message" to display some messages. Example : when a level starts, i do Game.Message(name_of_the_level) using the internal motogame messages ; an other game messages system would be nice because it's not the same message type (and more over, when the motogame ends when you finish a level, the messages cannot be displayed). Any other idea ? === private, to neckelmann === I'm away from october 18th to 31th. I gave to the only dude ( = emmanuel gorse, = svg2lvl author) a lot of rights on the website in case of problem. === === Nicolas -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]