On Thu, Dec 28, 2006 at 01:07:26PM +0000, Jon Dowland wrote: > It has been brought bto my attention that prboom's > prboom.wad contains sprites taken from the commercial ID > software game Wolfenstein 3D (the dog sprites, DOGS*)
These have been dealt with: there's a configure option --disable-dogs that can be used, and then the resources removed from prboom.wad. I've got this part done. > and > resources derived from copyright material taken from the > commercial ID software game Doom or Doom 2 (many of the M_* > graphic resources which describe menu entries are based on > the typeface used in the commercial graphics) I've attached "output.txt" which identifies which graphics are problematic. first column is graphic lump (+.gif suffix); second column is lump width; third is lump height; fourth is the text of the lump. I'm now going to try and generate alternatives.
hu_frags.gif 77 45 frags m_about.gif 71 12 about m_auto.gif 102 15 automap m_chat.gif 154 15 chat strings m_compat.gif 219 15 doom compatibility m_demos.gif 74 12 demos m_enem.gif 91 15 enemies m_feat.gif 108 15 features m_generl.gif 96 15 generael m_horsen.gif 256 16 horizontal m_hud.gif 205 12 heads up display m_keybnd.gif 152 15 key bindings m_mess.gif 113 15 messages m_mouse.gif 176 12 mouse options m_multi.gif 136 12 multiplayer m_setup.gif 67 15 setup m_sound.gif 173 12 sound options m_stat.gif 202 15 status bar / hud m_versen.gif 128 16 vertical m_video.gif 165 12 video options m_wad.gif 103 12 load wad m_weap.gif 101 15 weapons