On Thu, Dec 28, 2006 at 01:07:26PM +0000, Jon Dowland wrote:
> It has been brought bto my attention that prboom's
> prboom.wad contains sprites taken from the commercial ID
> software game Wolfenstein 3D (the dog sprites, DOGS*)

These have been dealt with: there's a configure option --disable-dogs 
that can be used, and then the resources removed from prboom.wad. I've 
got this part done.

> and
> resources derived from copyright material taken from the
> commercial ID software game Doom or Doom 2 (many of the M_*
> graphic resources which describe menu entries are based on
> the typeface used in the commercial graphics)

I've attached "output.txt" which identifies which graphics are 
problematic. first column is graphic lump (+.gif suffix); second column 
is lump width; third is lump height; fourth is the text of the lump.

I'm now going to try and generate alternatives.
hu_frags.gif    77      45      frags
m_about.gif     71      12      about
m_auto.gif      102     15      automap
m_chat.gif      154     15      chat strings
m_compat.gif    219     15      doom compatibility
m_demos.gif     74      12      demos
m_enem.gif      91      15      enemies
m_feat.gif      108     15      features
m_generl.gif    96      15      generael
m_horsen.gif    256     16      horizontal
m_hud.gif       205     12      heads up display
m_keybnd.gif    152     15      key bindings
m_mess.gif      113     15      messages
m_mouse.gif     176     12      mouse options
m_multi.gif     136     12      multiplayer
m_setup.gif     67      15      setup
m_sound.gif     173     12      sound options
m_stat.gif      202     15      status bar / hud
m_versen.gif    128     16      vertical
m_video.gif     165     12      video options
m_wad.gif       103     12      load wad
m_weap.gif      101     15      weapons

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