Indeed, seems to be fixed in 6.5.1: --- mesa-6.5.0.cvs.20060524/src/mesa/drivers/dri/r200/r200_texstate.c.orig 2006-09-25 11:38:38.000000000 -0400 +++ mesa-6.5.0.cvs.20060524/src/mesa/drivers/dri/r200/r200_texstate.c 2006-09-25 10:48:46.000000000 -0400 @@ -1304,11 +1304,13 @@ case GL_REFLECTION_MAP_NV: rmesa->TexGenNeedNormals[unit] = GL_TRUE; tgi |= R200_TEXGEN_INPUT_EYE_REFLECT<<inputshift; - set_texgen_matrix( rmesa, unit, - (texUnit->TexGenEnabled & S_BIT) ? reflect : I, - (texUnit->TexGenEnabled & T_BIT) ? reflect + 4 : I + 4, - (texUnit->TexGenEnabled & R_BIT) ? reflect + 8 : I + 8, - I + 12); + /* pretty weird, must only negate when lighting is enabled? */ + if (ctx->Light.Enabled) + set_texgen_matrix( rmesa, unit, + (texUnit->TexGenEnabled & S_BIT) ? reflect : I, + (texUnit->TexGenEnabled & T_BIT) ? reflect + 4 : I + 4, + (texUnit->TexGenEnabled & R_BIT) ? reflect + 8 : I + 8, + I + 12); break;
case GL_NORMAL_MAP_NV: Thank you! Dan On 9/25/06, Michel Dänzer <[EMAIL PROTECTED]> wrote:
tags 389289 upstream fixed-upstream kthxbye On Sun, 2006-09-24 at 18:53 -0400, Dan Torop wrote: > Package: libgl1-mesa-dri > Version: 6.5.0.cvs.20060524-1.1 > Severity: normal > > When using GL_ARB_texture_cube_map with the R200 DRI driver and > GL_REFLECTION_MAP_ARB, the generated texture coordinates are flipped > from what they should be. That is, rotating the texture 180 degrees > around the X axis and then 180 degrees around the Y axis will result in > a "correct" image. This is fixed in Mesa CVS, not sure whether the fix went in before or after the 6.5.1 release though. -- Earthling Michel Dänzer | http://tungstengraphics.com Libre software enthusiast | Debian, X and DRI developer