Package: wnpp
Severity: wishlist
Owner: Raydelto Hernandez <[email protected]>
X-Debbugs-Cc: [email protected], [email protected]

* Package name    : raylibdoom
  Version         : 0.2.0
  Upstream Contact: Raydelto Hernandez <[email protected]>
* URL             : https://github.com/raydelto/raylib_DOOM
* License         : GPL-2, LGPL-2.1+ (Nuked OPL3)
  Programming Lang: C
  Description     : DOOM engine from the 1997 Linux source release, on raylib

 raylibdoom is id Software's 1997 Linux DOOM source release
 (linuxdoom-1.10), ported from X11 and OSS to the raylib library and
 made to run on 64-bit systems. The original software renderer is kept:
 it draws the 320x200 paletted picture, which raylib shows scaled to
 4:3, with sound effects and OPL3-emulated music. It also reads
 UMAPINFO, so episodes such as SIGIL show up in the menus.

Why: it is a small, readable port that stays close to the original
1997 code (unlike chocolate-doom/dsda-doom, which are based on later
source trees), and it is the only DOOM engine using raylib, which is
already packaged in Debian (libraylib-dev 6.0). It Provides doom-engine
and Recommends freedoom | doom-wad, like the other engines.

I am the upstream author and intend to maintain it within the Debian
Games Team (salsa.debian.org/games-team/raylibdoom). I need a sponsor.
The packaging is ready:

https://github.com/raydelto/raylib_DOOM/tree/master/debian
To: [email protected]
Cc: [email protected], [email protected]
Subject: ITP: raylibdoom -- DOOM engine from the 1997 Linux source release, on 
raylib

Package: wnpp
Severity: wishlist
Owner: Raydelto Hernandez <[email protected]>
X-Debbugs-Cc: [email protected], [email protected]

* Package name    : raylibdoom
  Version         : 0.2.0
  Upstream Contact: Raydelto Hernandez <[email protected]>
* URL             : https://github.com/raydelto/raylib_DOOM
* License         : GPL-2, LGPL-2.1+ (Nuked OPL3)
  Programming Lang: C
  Description     : DOOM engine from the 1997 Linux source release, on raylib

 raylibdoom is id Software's 1997 Linux DOOM source release
 (linuxdoom-1.10), ported from X11 and OSS to the raylib library and
 made to run on 64-bit systems. The original software renderer is kept:
 it draws the 320x200 paletted picture, which raylib shows scaled to
 4:3, with sound effects and OPL3-emulated music. It also reads
 UMAPINFO, so episodes such as SIGIL show up in the menus.

Why: it is a small, readable port that stays close to the original
1997 code (unlike chocolate-doom/dsda-doom, which are based on later
source trees), and it is the only DOOM engine using raylib, which is
already packaged in Debian (libraylib-dev 6.0). It Provides doom-engine
and Recommends freedoom | doom-wad, like the other engines.

I am the upstream author and intend to maintain it within the Debian
Games Team (salsa.debian.org/games-team/raylibdoom). I need a sponsor.
The packaging is ready: 
https://github.com/raydelto/raylib_DOOM/tree/master/debian

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