diff -ruN5 falconseye-1.9.3/debian/falconseye-data.dirs falconseye-1.9.3-new/debian/falconseye-data.dirs
--- falconseye-1.9.3/debian/falconseye-data.dirs	2006-07-11 22:50:27.000000000 -0400
+++ falconseye-1.9.3-new/debian/falconseye-data.dirs	2006-07-11 23:38:14.000000000 -0400
@@ -1,6 +1,7 @@
 usr/lib/games/falconseye
-usr/lib/games/falconseye/config
-usr/lib/games/falconseye/graphics
-usr/lib/games/falconseye/sound
+usr/share/games/falconseye
+usr/share/games/falconseye/config
+usr/share/games/falconseye/graphics
+usr/share/games/falconseye/sound
 usr/share/doc/falconseye/manual
 usr/share/pixmaps
diff -ruN5 falconseye-1.9.3/debian/rules falconseye-1.9.3-new/debian/rules
--- falconseye-1.9.3/debian/rules	2006-07-11 22:50:27.000000000 -0400
+++ falconseye-1.9.3-new/debian/rules	2006-07-11 23:38:14.000000000 -0400
@@ -31,12 +31,11 @@
 
 build-arch: build-arch-stamp
 build-arch-stamp: #CONFIGURE_STAMP# #CONFIG_STATUS#
 
 	sh sys/unix/setup.sh 1
-	$(MAKE) all CFLAGS='-O2 -I../include \
-	 -I/usr/X11R6/include -fomit-frame-pointer' LFLAGS='-L/usr/X11R6/lib'
+	$(MAKE) all
 
 build-indep: build-indep-stamp
 build-indep-stamp: #CONFIGURE_STAMP# #CONFIG_STATUS#
 	
 	# Add here commands to compile the indep part of the package.
@@ -61,32 +60,43 @@
 	dh_installdirs -i
 	
 	# Add here commands to install the indep part of the package into
 	# debian/<package>-doc.
 	#INSTALLDOC#
-	chgrp games debian/falconseye-data/usr/lib/games/falconseye
+	chgrp games debian/falconseye-data/usr/share/games/falconseye
 	for file in cmdhelp data help hh history opthelp options \
 	  oracles rumors wizhelp; \
 	do \
 	  install -m 0644 -o root -g root dat/$$file \
-	  debian/falconseye-data/usr/lib/games/falconseye/; \
+	  debian/falconseye-data/usr/share/games/falconseye/; \
 	done
 
 	install -m 0644 -o root -g root win/jtp/gamedata/config/jtp_lit1.dat \
-	  debian/falconseye-data/usr/lib/games/falconseye/config/
+	  debian/falconseye-data/usr/share/games/falconseye/config/
 
 	install -m 0644 -o root -g root win/jtp/gamedata/graphics/* \
-	  debian/falconseye-data/usr/lib/games/falconseye/graphics/
+	  debian/falconseye-data/usr/share/games/falconseye/graphics/
 										
 	install -m 0644 -o root -g root win/jtp/gamedata/sound/* \
-	  debian/falconseye-data/usr/lib/games/falconseye/sound/
+	  debian/falconseye-data/usr/share/games/falconseye/sound/
 
 	install -m 644 -o root -g root win/jtp/gamedata/manual/* \
 	  debian/falconseye-data/usr/share/doc/falconseye/manual/
 										
 	install -m 644 -o root -g root debian/falconseye.xpm \
 	  debian/falconseye-data/usr/share/pixmaps/
+	
+	# Symlink all files just installed to /usr/lib so that falconseye, 
+	# which has not been modified to look in /usr/share for any of its 
+	# files, will still find them. This symlinking is easier than 
+	# actually patching the source, since falconseye expects to find
+	# all its support files in one directory.
+	
+	for x in debian/falconseye-data/usr/share/games/falconseye/*; do \
+		ln -s /usr/share/games/falconseye/`basename $$x` \
+		  debian/falconseye-data/usr/lib/games/falconseye; \
+	done
 
 install-arch:
 	dh_testdir
 	dh_testroot
 	dh_clean -k -a
diff -ruN5 falconseye-1.9.3/sys/unix/Makefile.top falconseye-1.9.3-new/sys/unix/Makefile.top
--- falconseye-1.9.3/sys/unix/Makefile.top	2001-06-24 19:57:24.000000000 -0400
+++ falconseye-1.9.3-new/sys/unix/Makefile.top	2006-07-11 23:49:19.000000000 -0400
@@ -26,20 +26,25 @@
 GAMEPERM = 04755
 FILEPERM = 0644
 EXEPERM  = 0755
 DIRPERM  = 0755
 
-# GAMEDIR also appears in config.h as "HACKDIR".
-# VARDIR may also appear in unixconf.h as "VAR_PLAYGROUND" else GAMEDIR
+# ARCHDIR is the directory where architecture-dependent game files go.
+# INDEPDIR is the directory where architecture-independent game files go.
+# Everything under INDEPDIR gets symlinked into ARCHDIR by debian/rules.
+# See debian/rules for an explanation of why it is symlinked.
+# ARCHDIR also appears in config.h as "HACKDIR".
+# VARDIR may also appear in unixconf.h as "VAR_PLAYGROUND" else ARCHDIR
 #
-# note that 'make install' believes in creating a nice tidy GAMEDIR for
+# note that 'make install' believes in creating a nice tidy ARCHDIR for
 # installation, free of debris from previous NetHack versions --
-# therefore there should not be anything in GAMEDIR that you want to keep
+# therefore there should not be anything in ARCHDIR that you want to keep
 # (if there is, you'll have to do the installation by hand or modify the
 # instructions)
-GAMEDIR  = $(PREFIX)/games/lib/$(GAME)dir
-VARDIR  = $(GAMEDIR)
+ARCHDIR  = $(PREFIX)/games/lib/$(GAME)dir
+INDEPDIR = $(PREFIX)/games/share/$(GAME)dir
+VARDIR  = $(ARCHDIR)
 SHELLDIR = $(PREFIX)/games
 
 # per discussion in Install.X11 and Install.Qt
 VARDATND = 
 # VARDATND = x11tiles pet_mark.xbm
@@ -85,15 +90,15 @@
 
 # Falcon's Eye directories. These also appear in jtp_win.h as
 # defines JTP_MAIN_DIRECTORY, JTP_DATA_DIRECTORY, 
 # JTP_GRAPHICS_DIRECTORY and JTP_SOUND_DIRECTORY.
 # They are assumed to be subdirectories of the main game directory.
-JTPMAINDIR = $(GAMEDIR)
-JTPDATADIR = $(GAMEDIR)/config
-JTPGRAPHICSDIR = $(GAMEDIR)/graphics
-JTPSOUNDDIR = $(GAMEDIR)/sound
-JTPMANUALDIR = $(GAMEDIR)/manual
+JTPMAINDIR = $(ARCHDIR)
+JTPDATADIR = $(ARCHDIR)/config
+JTPGRAPHICSDIR = $(INDEPDIR)/graphics
+JTPSOUNDDIR = $(ARCHDIR)/sound
+JTPMANUALDIR = $(ARCHDIR)/manual
 
 #
 # end of configuration
 #
 
@@ -197,37 +202,37 @@
 		-e '}' 					\
 	  	-e '$$s/.*/nodlb/p' < dat/options` ;	\
 	$(MAKE) dofiles-$${target-nodlb}
 #comment out the next line if you don't want the Falcon's Eye files
 	$(MAKE) dofiles-jtp
-	cp src/$(GAME) $(GAMEDIR)
+	cp src/$(GAME) $(ARCHDIR)
 	-rm -f $(SHELLDIR)/$(GAME)
-	sed -e 's;/usr/games/lib/nethackdir;$(GAMEDIR);' \
+	sed -e 's;/usr/games/lib/nethackdir;$(ARCHDIR);' \
 		-e 's;HACKDIR/nethack;HACKDIR/$(GAME);' \
 		< sys/unix/nethack.sh \
 		> $(SHELLDIR)/$(GAME)
 # set up their permissions
-	-( cd $(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(GAME) ; \
+	-( cd $(ARCHDIR) ; $(CHOWN) $(GAMEUID) $(GAME) ; \
 			$(CHGRP) $(GAMEGRP) $(GAME) )
-	chmod $(GAMEPERM) $(GAMEDIR)/$(GAME)
+	chmod $(GAMEPERM) $(ARCHDIR)/$(GAME)
 	-$(CHOWN) $(GAMEUID) $(SHELLDIR)/$(GAME)
 	$(CHGRP) $(GAMEGRP) $(SHELLDIR)/$(GAME)
 	chmod $(EXEPERM) $(SHELLDIR)/$(GAME)
 
 dofiles-dlb: check-dlb
-	( cd dat ; cp nhdat $(DATNODLB) $(GAMEDIR) )
+	( cd dat ; cp nhdat $(DATNODLB) $(ARCHDIR) )
 # set up their permissions
-	-( cd $(GAMEDIR) ; $(CHOWN) $(GAMEUID) nhdat $(DATNODLB) ; \
+	-( cd $(ARCHDIR) ; $(CHOWN) $(GAMEUID) nhdat $(DATNODLB) ; \
 			$(CHGRP) $(GAMEGRP) nhdat $(DATNODLB) ; \
 			chmod $(FILEPERM) nhdat $(DATNODLB) ; \
 	)
 
 dofiles-nodlb:
 # copy over the game files
-	( cd dat ; cp $(DAT) $(GAMEDIR) )
+	( cd dat ; cp $(DAT) $(ARCHDIR) )
 # set up their permissions
-	-( cd $(GAMEDIR) ; $(CHOWN) $(GAMEUID) $(DAT) ; \
+	-( cd $(ARCHDIR) ; $(CHOWN) $(GAMEUID) $(DAT) ; \
 			$(CHGRP) $(GAMEGRP) $(DAT) ; \
 			chmod $(FILEPERM) $(DAT) )
 
 dofiles-jtp:
 # create the Falcon's Eye directories and set up their permissions
@@ -260,15 +265,15 @@
 	$(CHGRP) $(GAMEGRP) $(JTPMANUALFILES) ; \
 	chmod $(FILEPERM) $(JTPMANUALFILES) )
 
 update: $(GAME) $(VARDAT) dungeon spec_levs
 #	(don't yank the old version out from under people who're playing it)
-	-mv $(GAMEDIR)/$(GAME) $(GAMEDIR)/$(GAME).old
+	-mv $(ARCHDIR)/$(GAME) $(ARCHDIR)/$(GAME).old
 #	quest.dat is also kept open and has the same problems over NFS
 #	(quest.dat may be inside nhdat if dlb is in use)
-	-mv $(GAMEDIR)/quest.dat $(GAMEDIR)/quest.dat.old
-	-mv $(GAMEDIR)/nhdat $(GAMEDIR)/nhdat.old
+	-mv $(ARCHDIR)/quest.dat $(ARCHDIR)/quest.dat.old
+	-mv $(ARCHDIR)/nhdat $(ARCHDIR)/nhdat.old
 # set up new versions of the game files
 	( $(MAKE) dofiles )
 # touch time-sensitive files
 	-touch -c $(VARDIR)/bones* $(VARDIR)/?lock* $(VARDIR)/wizard*
 	-touch -c $(VARDIR)/save/*
@@ -278,16 +283,16 @@
 
 install: $(GAME) $(VARDAT) dungeon spec_levs
 # set up the directories
 # not all mkdirs have -p; those that don't will create a -p directory
 	-mkdir -p $(SHELLDIR)
-	-rm -rf $(GAMEDIR) $(VARDIR)
-	-mkdir -p $(GAMEDIR) $(VARDIR) $(VARDIR)/save
+	-rm -rf $(ARCHDIR) $(VARDIR)
+	-mkdir -p $(ARCHDIR) $(VARDIR) $(VARDIR)/save
 	-rmdir ./-p
-	-$(CHOWN) $(GAMEUID) $(GAMEDIR) $(VARDIR) $(VARDIR)/save
-	$(CHGRP) $(GAMEGRP) $(GAMEDIR) $(VARDIR) $(VARDIR)/save
-	chmod $(DIRPERM) $(GAMEDIR) $(VARDIR) $(VARDIR)/save
+	-$(CHOWN) $(GAMEUID) $(ARCHDIR) $(VARDIR) $(VARDIR)/save
+	$(CHGRP) $(GAMEGRP) $(ARCHDIR) $(VARDIR) $(VARDIR)/save
+	chmod $(DIRPERM) $(ARCHDIR) $(VARDIR) $(VARDIR)/save
 # set up the game files
 	( $(MAKE) dofiles )
 # set up some additional files
 	touch $(VARDIR)/perm $(VARDIR)/record $(VARDIR)/logfile
 	-( cd $(VARDIR) ; $(CHOWN) $(GAMEUID) perm record logfile ; \
