Package: wnpp
Severity: wishlist
X-Debbugs-Cc: debian-devel-ga...@lists.debian.org

* Package name    : devilutionx
  Version         : 1.5.3
  Upstream Contact: None yet
* URL             : https://github.com/diasurgical/devilutionX
* License         : Sustainable Use License (non-free)
  Programming Lang: C++
  Description     : Native engine for the Diablo video game

DevilutionX is a libre engine allowing to play Diablo, the hack & slash
video game developped by Blizzard North and published by Blizzard
Entertainment in 1997.

It is already used by ./play.it [1] to generate native .deb packages
from the DRM-free (but non-redistributable) installers sold by GOG [2].
Having it available directly from the Debian repositories would improve
its integration, in addition to making Diablo a candidate for
game-data-packager [3] support. While only the GOG installer is
supported for now, adding support for the CD-ROM versions of the game
could be done too.

[1]: https://wiki.debian.org/Games/PlayIt
[2]: https://www.gog.com/game/diablo
[3]: https://wiki.debian.org/Games/GameDataPackager

The license [4] forbids commercial use, so this package would go into the
non-free section:
> You may use or modify the software only for your own internal business
> purposes or for non-commercial or personal use. You may distribute the
> software or provide it to others only if you do so free of charge for
> non-commercial purposes. (…)
If you have good reasons to think this license makes the software unfit
for inclusion into the non-free section of Debian repositories, please
chime in as soon as possible so I don’t end up wasting too much time
working on a package that could not be integrated in the end.

[4]: https://github.com/diasurgical/devilutionX/blob/master/LICENSE.md

While this is for now only a RFP, I plan to turn it into an ITP as soon
as I can find some time and motivation to work on packaging this game
engine. It should most probably happen in the coming months.

I do not have a direct e-mail contact with upstream but already
communicated with them on numerous occasions in the context of my work
on ./play.it and they are usually very quick to answer. I am going to
share this RFP with them, so they know of my packaging intentions as
early as possible.

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