When I restart the pc the "systemctl --user status
anbox-session-manager.service" is dead.
Usually If I restart it, it doens' t succeed:
systemctl --user status anbox-session-manager.service
● anbox-session-manager.service - Anbox Session Manager
Loaded: loaded (/usr/lib/systemd/user/anbox-session-manager.service;
disabled; vendor preset: enabled)
Active: failed (Result: exit-code) since Sun 2020-07-12 17:52:48 CEST;
2s ago
Docs: man:anbox(1)
Process: 3712 ExecStart=/usr/bin/anbox session-manager (code=exited,
status=1/FAILURE)
Main PID: 3712 (code=exited, status=1/FAILURE)
Jul 12 17:52:48 debian-desktop systemd[1823]: Started Anbox Session Manager.
Jul 12 17:52:48 debian-desktop anbox[3712]: bind: Address already in use
Jul 12 17:52:48 debian-desktop systemd[1823]:
anbox-session-manager.service: Main process exited, code=exited,
Jul 12 17:52:48 debian-desktop systemd[1823]:
anbox-session-manager.service: Failed with result 'exit-code'.
anbox system-info
version: 0.0~git20190124-1-Debian
cpu:
arch: x86
brand: Intel(R) Pentium(R) CPU G3450 @ 3.40GHz
features:
- sse4_1
- sse4_2
os:
name: Debian GNU/Linux
version: 10 (buster)
snap-based: false
kernel:
version: Linux version 5.0.0-19.1-liquorix-amd64 ([email protected])
(gcc version 6.3.0 20170516 (Debian 6.3.0-18+deb9u1)) #1 ZEN SMP PREEMPT
liquorix 5.0-19~obs (2019-05-26)
binder: true
ashmem: true
graphics:
egl:
vendor: NVIDIA
version: 1.5
extensions:
- EGL_EXT_buffer_age
- EGL_EXT_client_sync
- EGL_EXT_create_context_robustness
- EGL_EXT_output_base
- EGL_EXT_stream_acquire_mode
- EGL_EXT_sync_reuse
- EGL_IMG_context_priority
- EGL_KHR_config_attribs
- EGL_KHR_create_context_no_error
- EGL_KHR_context_flush_control
- EGL_KHR_create_context
- EGL_KHR_display_reference
- EGL_KHR_fence_sync
- EGL_KHR_get_all_proc_addresses
- EGL_KHR_partial_update
- EGL_KHR_swap_buffers_with_damage
- EGL_KHR_no_config_context
- EGL_KHR_gl_colorspace
- EGL_KHR_gl_renderbuffer_image
- EGL_KHR_gl_texture_2D_image
- EGL_KHR_gl_texture_3D_image
- EGL_KHR_gl_texture_cubemap_image
- EGL_KHR_image
- EGL_KHR_image_base
- EGL_KHR_image_pixmap
- EGL_KHR_reusable_sync
- EGL_KHR_stream
- EGL_KHR_stream_attrib
- EGL_KHR_stream_consumer_gltexture
- EGL_KHR_stream_cross_process_fd
- EGL_KHR_stream_fifo
- EGL_KHR_stream_producer_eglsurface
- EGL_KHR_surfaceless_context
- EGL_KHR_wait_sync
- EGL_NV_nvrm_fence_sync
- EGL_NV_post_sub_buffer
- EGL_NV_stream_cross_display
- EGL_NV_stream_cross_object
- EGL_NV_stream_cross_process
- EGL_NV_stream_cross_system
- EGL_NV_stream_flush
- EGL_NV_stream_metadata
- EGL_NV_stream_remote
- EGL_NV_stream_reset
- EGL_NV_stream_socket
- EGL_NV_stream_socket_inet
- EGL_NV_stream_socket_unix
- EGL_NV_stream_sync
- EGL_NV_stream_fifo_next
- EGL_NV_stream_fifo_synchronous
- EGL_NV_stream_consumer_gltexture_yuv
- EGL_NV_stream_attrib
- EGL_NV_system_time
- EGL_NV_output_drm_flip_event
gles2:
vendor: NVIDIA Corporation
vendor: OpenGL ES 3.2 NVIDIA 418.74
extensions:
- GL_EXT_base_instance
- GL_EXT_blend_func_extended
- GL_EXT_blend_minmax
- GL_EXT_buffer_storage
- GL_EXT_clear_texture
- GL_EXT_clip_control
- GL_EXT_clip_cull_distance
- GL_EXT_color_buffer_float
- GL_EXT_color_buffer_half_float
- GL_EXT_conservative_depth
- GL_EXT_copy_image
- GL_EXT_debug_label
- GL_EXT_discard_framebuffer
- GL_EXT_disjoint_timer_query
- GL_EXT_draw_buffers_indexed
- GL_EXT_draw_elements_base_vertex
- GL_EXT_EGL_image_array
- GL_EXT_EGL_image_storage
- GL_EXT_EGL_image_external_wrap_modes
- GL_EXT_float_blend
- GL_EXT_frag_depth
- GL_EXT_geometry_point_size
- GL_EXT_geometry_shader
- GL_EXT_gpu_shader5
- GL_EXT_map_buffer_range
- GL_EXT_multi_draw_indirect
- GL_EXT_multisample_compatibility
- GL_EXT_multisampled_render_to_texture
- GL_EXT_multisampled_render_to_texture2
- GL_EXT_occlusion_query_boolean
- GL_EXT_polygon_offset_clamp
- GL_EXT_post_depth_coverage
- GL_EXT_primitive_bounding_box
- GL_EXT_raster_multisample
- GL_EXT_render_snorm
- GL_EXT_robustness
- GL_EXT_separate_shader_objects
- GL_EXT_shader_group_vote
- GL_EXT_shader_implicit_conversions
- GL_EXT_shader_integer_mix
- GL_EXT_shader_io_blocks
- GL_EXT_shader_non_constant_global_initializers
- GL_EXT_shader_texture_lod
- GL_EXT_shadow_samplers
- GL_EXT_sparse_texture
- GL_EXT_sparse_texture2
- GL_EXT_sRGB
- GL_EXT_sRGB_write_control
- GL_EXT_tessellation_point_size
- GL_EXT_tessellation_shader
- GL_EXT_texture_border_clamp
- GL_EXT_texture_buffer
- GL_EXT_texture_compression_bptc
- GL_EXT_texture_compression_dxt1
- GL_EXT_texture_compression_rgtc
- GL_EXT_texture_compression_s3tc
- GL_EXT_texture_cube_map_array
- GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_filter_minmax
- GL_EXT_texture_format_BGRA8888
- GL_EXT_texture_mirror_clamp_to_edge
- GL_EXT_texture_norm16
- GL_EXT_texture_rg
- GL_EXT_texture_sRGB_R8
- GL_EXT_texture_sRGB_decode
- GL_EXT_texture_storage
- GL_EXT_texture_view
- GL_EXT_draw_transform_feedback
- GL_EXT_unpack_subimage
- GL_EXT_window_rectangles
- GL_KHR_context_flush_control
- GL_KHR_debug
- GL_EXT_memory_object
- GL_EXT_memory_object_fd
- GL_KHR_parallel_shader_compile
- GL_KHR_no_error
- GL_KHR_robust_buffer_access_behavior
- GL_KHR_robustness
- GL_EXT_semaphore
- GL_EXT_semaphore_fd
- GL_NV_bgr
- GL_NV_bindless_texture
- GL_NV_blend_equation_advanced
- GL_NV_blend_equation_advanced_coherent
- GL_NVX_blend_equation_advanced_multi_draw_buffers
- GL_NV_blend_minmax_factor
- GL_NV_clip_space_w_scaling
- GL_NV_conditional_render
- GL_NV_conservative_raster
- GL_NV_conservative_raster_pre_snap_triangles
- GL_NV_copy_buffer
- GL_NV_copy_image
- GL_NV_draw_buffers
- GL_NV_draw_instanced
- GL_NV_draw_texture
- GL_NV_draw_vulkan_image
- GL_NV_EGL_stream_consumer_external
- GL_NV_explicit_attrib_location
- GL_NV_fbo_color_attachments
- GL_NV_fill_rectangle
- GL_NV_fragment_coverage_to_color
- GL_NV_fragment_shader_interlock
- GL_NV_framebuffer_blit
- GL_NV_framebuffer_mixed_samples
- GL_NV_framebuffer_multisample
- GL_NV_generate_mipmap_sRGB
- GL_NV_geometry_shader_passthrough
- GL_NV_instanced_arrays
- GL_NV_internalformat_sample_query
- GL_NV_gpu_shader5
- GL_NV_image_formats
- GL_NV_memory_attachment
- GL_NV_occlusion_query_samples
- GL_NV_non_square_matrices
- GL_NV_pack_subimage
- GL_NV_packed_float
- GL_NV_packed_float_linear
- GL_NV_path_rendering
- GL_NV_path_rendering_shared_edge
- GL_NV_pixel_buffer_object
- GL_NV_polygon_mode
- GL_NV_read_buffer
- GL_NV_read_depth
- GL_NV_read_depth_stencil
- GL_NV_read_stencil
- GL_NV_sample_locations
- GL_NV_sample_mask_override_coverage
- GL_NV_shader_atomic_fp16_vector
- GL_NV_shader_noperspective_interpolation
- GL_NV_shadow_samplers_array
- GL_NV_shadow_samplers_cube
- GL_NV_sRGB_formats
- GL_NV_stereo_view_rendering
- GL_NV_texture_array
- GL_NV_texture_barrier
- GL_NV_texture_border_clamp
- GL_NV_texture_compression_latc
- GL_NV_texture_compression_s3tc
- GL_NV_texture_compression_s3tc_update
- GL_NV_timer_query
- GL_NV_viewport_array
- GL_NV_viewport_array2
- GL_NV_viewport_swizzle
- GL_KHR_blend_equation_advanced
- GL_KHR_blend_equation_advanced_coherent
- GL_OES_compressed_ETC1_RGB8_texture
- GL_EXT_compressed_ETC1_RGB8_sub_texture
- GL_OES_depth24
- GL_OES_depth32
- GL_OES_depth_texture
- GL_OES_depth_texture_cube_map
- GL_OES_copy_image
- GL_OES_draw_buffers_indexed
- GL_OES_draw_elements_base_vertex
- GL_OES_texture_border_clamp
- GL_OES_tessellation_point_size
- GL_OES_tessellation_shader
- GL_OES_texture_buffer
- GL_OES_geometry_point_size
- GL_OES_geometry_shader
- GL_OES_gpu_shader5
- GL_OES_shader_io_blocks
- GL_OES_texture_view
- GL_OES_primitive_bounding_box
- GL_OES_EGL_image
- GL_OES_EGL_image_external
- GL_OES_EGL_image_external_essl3
- GL_OES_EGL_sync
- GL_OES_element_index_uint
- GL_OES_fbo_render_mipmap
- GL_OES_get_program_binary
- GL_OES_mapbuffer
- GL_OES_packed_depth_stencil
- GL_OES_rgb8_rgba8
- GL_OES_sample_shading
- GL_OES_sample_variables
- GL_OES_shader_image_atomic
- GL_OES_shader_multisample_interpolation
- GL_OES_standard_derivatives
- GL_OES_surfaceless_context
- GL_OES_texture_cube_map_array
- GL_OES_texture_npot
- GL_OES_texture_float
- GL_OES_texture_float_linear
- GL_OES_texture_half_float
- GL_OES_texture_half_float_linear
- GL_OES_texture_stencil8
- GL_OES_texture_storage_multisample_2d_array
- GL_OES_vertex_array_object
- GL_OES_vertex_half_float
- GL_OES_viewport_array
- GL_OVR_multiview
- GL_OVR_multiview2
- GL_OVR_multiview_multisampled_render_to_texture
- GL_ANDROID_extension_pack_es31a