tags 355993 + patch
thanks
I think you've fixed this already in CVS, but here's a patch anyway.
--- ./include/osgCal/CoreModel~ 2006-03-18 18:46:37.000000000 +0000
+++ ./include/osgCal/CoreModel 2006-03-18 18:46:47.000000000 +0000
@@ -131,7 +131,7 @@
*/
Textures2D* getTextures2D(int materialId);
- bool CoreModel::getTexturesNameFromMaterialID(int _coreMaterialId,
std::vector<std::string> &_res);
+ bool getTexturesNameFromMaterialID(int _coreMaterialId,
std::vector<std::string> &_res);
/[EMAIL PROTECTED] Sets the mesh name to mesh filename map*/
void setMeshName2Filename(const Name2Filename& meshName2Filename) {
_meshName2Filename = meshName2Filename; }
--- ./include/osgCal/Model~ 2006-03-18 18:47:40.000000000 +0000
+++ ./include/osgCal/Model 2006-03-18 18:47:44.000000000 +0000
@@ -220,7 +220,7 @@
*
* @remark By default all the meshes are set to active.
*/
- bool Model::setActiveMesh(const std::string &_meshName);
+ bool setActiveMesh(const std::string &_meshName);
bool setActiveMeshes(const std::vector<int>& activeMeshes) { _activeMeshes =
activeMeshes; return true; }
const std::vector<int>& getActiveMeshes(void) const { return _activeMeshes; }
--
Martin Michlmayr
http://www.cyrius.com/
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