Package: lbreakout2
Version: 2.6.5-1+b2
Severity: grave
Justification: renders package unusable
Dear Maintainer,
* What led up to the situation?
Starting a local game and play it for a while. At random times inside the game
the pause screen appears and the game stops. This happens in window and
full-screen mode.
* What exactly did you do (or not do) that was effective (or
ineffective)?
* What was the outcome of this action?
When the pause screen appears I press "p" and could continue the game. After
some time (between milliseconds and seconds) the pause screen reappears, so I
must repeat pressing "p" to unpause the game. This repeats until I end the
game.
* What outcome did you expect instead?
The game doesn't pause randomly.
Note:
Only keyboard and mouse is connected as input device. So the pause-signal
shouldn't come from another input device.
Sidenote:
On the source website http://lgames.sourceforge.net/LBreakout2/ you could read
"This game is no longer maintained. Please play the remake LBreakoutHD
instead.". So instead of solving this issue the related game "LBreakoutHD"
could be packaged instead.
-- System Information:
Debian Release: buster/sid
APT prefers testing
APT policy: (500, 'testing')
Architecture: amd64 (x86_64)
Foreign Architectures: i386
Kernel: Linux 4.18.0-3-amd64 (SMP w/16 CPU cores)
Locale: LANG=de_DE.UTF-8, LC_CTYPE=de_DE.UTF-8 (charmap=UTF-8),
LANGUAGE=de_DE.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash
Init: systemd (via /run/systemd/system)
LSM: AppArmor: enabled
Versions of packages lbreakout2 depends on:
ii lbreakout2-data 2.6.5-1
ii libc6 2.28-2
ii libpng16-16 1.6.34-2
ii libsdl-mixer1.2 1.2.12-15
ii libsdl1.2debian 1.2.15+dfsg2-4
ii zlib1g 1:1.2.11.dfsg-1
lbreakout2 recommends no packages.
lbreakout2 suggests no packages.
-- no debconf information