Package: prboom-plus-game-server Version: 2:2.5.1.5+svn4531+dfsg1-1 Severity: minor
The manpage says it works with TCP/IP networks. However, upon trying to figure the firewall rules out, I realized prboom-plus-game-server actually uses UDP, not TCP, and, obviously, the client side does the same, so this bug applies to the client manpage too. -- System Information: Debian Release: buster/sid APT prefers unstable APT policy: (994, 'unstable'), (700, 'stable'), (500, 'oldstable-updates'), (500, 'oldstable') Architecture: amd64 (x86_64) Foreign Architectures: i386 Kernel: Linux 4.18.0-2-amd64 (SMP w/4 CPU cores) Locale: LANG=it_IT.utf8, LC_CTYPE=it_IT.utf8 (charmap=UTF-8), LANGUAGE=it_IT.utf8 (charmap=UTF-8) Shell: /bin/sh linked to /bin/dash Init: systemd (via /run/systemd/system) LSM: AppArmor: enabled Versions of packages prboom-plus-game-server depends on: ii libc6 2.27-8 ii libsdl2-net-2.0-0 2.0.1+dfsg1-4 prboom-plus-game-server recommends no packages. prboom-plus-game-server suggests no packages. -- no debconf information