Control: retitle -1 game-data-packager: Ripping CD audio tracks broken Control: clone -1 -2 Control: severity -2 wishlist Control: retitle -2 game-data-packager: quake/quake2: Download pre-ripped music tracks Control: tags -1 + pending
On Thu, 11 Jan 2018 at 22:53:28 +0100, Paul Preuss wrote: > Ripping CD audio tracks for Quake 1 & 2 and possibly other games to OGG > files was broken between game-data-packager 53 and 54. This functionality is not frequently tested, because it requires a maintainer to remember where we put our Quake CDs :-) There are no other games affected - Quake and Quake II are the only games for which we support ripping CDs. Using CD-DA in this way was only common in big-budget games like Quake for a fairly short period in the 1990s. At some point I should probably set up those games to download the rips linked from https://steamcommunity.com/sharedfiles/filedetails/?id=119489135 and https://steamcommunity.com/app/2320/discussions/0/864974467511619676/ instead, because that would be much easier, id Software show no signs of objecting to them being published, and I'm not sure whether the current code in game-data-packager correctly removes the pre-emphasis from the Quake CD tracks (which might not be present in all editions, so removing it unconditionally might also be a problem). > The commit breaking this feature is apparently: > > 10083aed Skip some of the more elaborate consistency checks when running > a packaged version Thanks, isolating this regression to that commit was very helpful. This will be fixed in v56 soon (it's about time we had a release anyway). https://anonscm.debian.org/cgit/pkg-games/game-data-packager.git/commit/?id=3113539c537924409d7f6357ead4420c5e29a685 smcv