I agree. I am constantly flipping back and forth between mesa-utils and
mesa-utils:i386.  I run a combination of games that are i386 and AMD64.
Sometimes when I upgrade for one reason or another, I lose GL acceleration
on either i386 or AMD64 due to a package conflict or some random package
problem in testing, or for some reason aptitude or apt-get choosing a
strange upgrade path that leaves me without hardware acceleration on one or
the other.  I need both a 64 bit and a 32 bit Mesa-utils so I can verify
hardware acceleration on both GL libraries.   Currently, mesa-utils
conflicts with itself on a different architecture which doesn't make much
sense to me.

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