On Fri, May 12, 2017 at 12:42:09AM +0200, Markus Koschany wrote: > Am 10.05.2017 um 20:56 schrieb Adrian Bunk: > > On Mon, May 01, 2017 at 03:50:21PM +0200, Steve Cotton wrote: > >> ... > >> Oh well at least this will resolve the Fenix-is-not-64-bit bugs. > > > > Is pixfrogger also affected? > > I think all images and graphics in pixfrogger are genuine and not copied > from another (non-free) game.
Agreed, I think Pixfrogger is OK. I was unsure about the sprites, but only because it seems to have many different art styles, more than I expect for the small number of images. Without Pixbros it's easier to reimplement Pixfrogger's on another game engine and drop Fenix. > I had a look a this bug report and I disagree with the assumption that > the level designs are non-free. You can clearly see by comparing the > screenshots from the original game and pixbros, that textures and > graphics are completely different. Yes, the level design of pixbros > resembles those of the other non-free games but it is not a direct copy. It looks like a direct copy to me, compare the platforms in 31 and 32: https://sources.debian.net/data/main/p/pixbros/0.6.3-2/niveles/nivel31.png https://sources.debian.net/data/main/p/pixbros/0.6.3-2/recursos/floors/floor31.png https://sources.debian.net/data/main/p/pixbros/0.6.3-2/niveles/nivel32.png https://sources.debian.net/data/main/p/pixbros/0.6.3-2/recursos/floors/floor32.png All of the levels have that level of similarity, I've just chosen 31 and 32 because 21-30 have simpler designs. Regards, Steve