Am 17.04.2016 um 05:58 schrieb Ben Finney: > Package: sponsorship-requests > Severity: wishlist > > Howdy, > > I am looking for a sponsor for my package ‘python-adventure’.
Hi Ben, I had a look at your package and wanted to give you some feedback because of the effort you put into packaging this game. debian/copyright: The vim comments at the bottom are not allowed (syntax-wise) CC-BY-2.0 is not a DFSG-free license, if possible better use CC-BY-3.0 or CC-BY-4.0 There are a lot of form feed characters (^L) in various debian files which I would remove. You have patched the upstream sources (12 patches). In general the patches look O.K but I wonder if they are all necessary. Did you forward them upstream? Why do you think Debian should diverge from upstream? You split the game into three arch:all binary packages. I'm not totally convinced that this is really necessary for a game like python-adventure. Your current approach is not totally wrong either, perhaps a bit too perfectionist though. Are there strong reasons why you split the game into three parts? Why don't you join the Python or Games Team and maintain python-adventure within one of these teams? I found the following things with check-all-the-things: colossal-cave-adventure.desktop: found with desktop-file-validate error: value "adventure;advent;colossal;cave;spelunk" for locale string list key "Keywords" in group "Desktop Entry" does not have a semicolon (';') as trailing character codespell --quiet-level=3 ./adventure/advent.dat:996: KNIVE ==> KNIFE ./adventure/advent.dat:1462: THRU ==> THROUGH Might be intentional since it's the original game dialogue. pep8 --ignore W191 . found something that could be improved. Nothing critical but it could be forwarded upstream. pyflakes3 . ./adventure/__main__.py:10: 'readline' imported but unused Regards, Markus
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