Am 02.10.2015 um 21:12 schrieb Simon McVittie: > On 02/10/15 19:25, Markus Koschany wrote: >> I also use compression now which reduces the size of the archive by 1 GB >> (2,6 GB uncompressed) but it is terribly slow on my machine. > > You could try gzip, like comi.yaml? > > # gzip -1 saves significant size; gzip -6 only saves an extra 10M and > # takes 1.5x time; xz is really slow > compress_deb: [-Zgzip, -z1]
Oh yeah, much better and only +170 MB. Thanks.
>> I think it makes sense to clone this bug report into one for each
>> supported gemrb game. Do you agree?
>
> Yes if there a reasonable number (up to 10, say). If there are lots, I
> would suggest not bothering with bug reports for any that you don't have
> or don't intend to package.
GemRB supports: Baldurs Gate 1 + 2, Icewind Dale 1+2 and Planescape:
Torment. I intend to package the data of the other four games too but
this requires more time. So if you want to release a new version of
g-d-p you can include Baldur's Gate 1 but don't have to wait for the
other ones.
P.S.: g-d-p is currently broken in Git master. :>
Compilation works but when I run for instance
game-data-packager enemy-territory
Traceback (most recent call last):
File "/usr/lib/python3.4/runpy.py", line 170, in _run_module_as_main
"__main__", mod_spec)
File "/usr/lib/python3.4/runpy.py", line 85, in _run_code
exec(code, run_globals)
File
"/usr/share/games/game-data-packager/game_data_packager/__main__.py",
line 21, in <module>
run_command_line()
File
"/usr/share/games/game-data-packager/game_data_packager/__init__.py",
line 1054, in run_command_line
with game.construct_task() as task:
File
"/usr/share/games/game-data-packager/game_data_packager/__init__.py",
line 832, in construct_task
self.load_file_data()
File
"/usr/share/games/game-data-packager/game_data_packager/__init__.py",
line 829, in load_file_data
), (self.shortname, wanted.name)
AssertionError: ('enemy-territory', 'license.rtf')
Markus
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