Hi Ralf, Sorry, I'm a beginner at this, now I know that I should reply all. Maybe these old games have low quality sounds, for example 22050hz. Then the sound should be resampled to 44100hz or 48000hz but it sounds like it only is upsampled. I coudn't demo this with an ogg-file in 22050, but maybe in that case the sound is resampled anyway? /Patrik
On Fri, 10 Jul 2015 14:03:30 +0200 Ralf Jung <[email protected]> wrote: > Hi Patrik, > > Again you removed the Bug from the recipients of the mail. Please don't > do that. Please always use "Reply to all". Otherwise, these messages > will not be stored in the bug record. > > > Hi again, Nice of you for taking your time. I listen on your > > recording of xscavenger and it's too fast, like on my setup twice as > > fast as it should be, higher pitch. Try kill pulseaudio and start it > > again. I think osspd layer will not be loaded then. Then try to start > > xscavenger with padsp xscavenger. When I did that the sounds were > > played in normal speed./Patrik > > I don't seem to have native OSS devices at all, so this doesn't work. > > Something must be different about how these games talk to OSS, and how > gstreamer talks to it. (And another old game which I play sometimes, > which works just fine.) > Anyway, I unfortunately have little idea of the inner workings of osspd. > I will forward this bug upstream. But don't hold your hopes to high, > upstream is pretty much dead - I don't expect any reaction. Sorry for that. > In case the games are still maintained, maybe you could pursue them to > add support for modern audio output, or to change the way they talk to OSS. > > Kind regards, > Ralf -- Patrik Wallander <[email protected]> -- To UNSUBSCRIBE, email to [email protected] with a subject of "unsubscribe". Trouble? Contact [email protected]

