Am Freitag, den 23.01.2015, 12:07 +0000 schrieb Simon McVittie: > game-data-packager builds packages with pak0.pak from a Q2 installation, > pak1.pak and pak2.pak from the downloadable 3.20 patch, 11 videos > totalling 157MiB, and the players/ directory from the patch. That > matches what's on my "Xplosiv"-branded CD-ROM copy, and also what's > available on Steam.
Alright, we should consider the steam versions as reference nowadays. > If the videos are not strictly required (yquake2 doesn't crash when they > should be played, etc.) then we can flag them as optional in > game-data-packager. The videos seem to be optional, i.e. yquake2 does not crash without them. > Do your pak0, pak1, pak2 match what it says in g-d-p's quake2.yaml? > md5sums, for instance: > > 1ec55a724dc3109fd50dde71ab581d70 baseq2/pak0.pak_cd > 42663ea709b7cd3eb9b634b36cfecb1a baseq2/pak1.pak > c8217cc5557b672a87fc210c2347d98d baseq2/pak2.pak The first file does not, the latter two do: $ md5sum baseq2/* 4f7dafbfb99c30d5455bc63003da8357 baseq2/pak0.pak 42663ea709b7cd3eb9b634b36cfecb1a baseq2/pak1.pak c8217cc5557b672a87fc210c2347d98d baseq2/pak2.pak 43a31cf52b7281ea263d1020a9aedca6 baseq2/pak3.pak > https://github.com/id-Software/Quake-2/blob/master/3.15_Changes.txt > suggests that pak3.pak might be an extra deathmatch level, which was in > the 3.15 patch but for some reason not the 3.20 patch. Is it the same as > the one in > <ftp://ftp.debian.nl/pub/idsoftware/idstuff/quake2/maps/match1.tar.gz>? Apparently yes, I just unpacked it into my $HOME: $ md5sum ~/pak3.pak 43a31cf52b7281ea263d1020a9aedca6 /home/greffrath/pak3.pak Cheers, Fabian -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org