Source: wine-development Version: 1.7.29-1 Severity: important Tags: upstream Control: found -1 1.7.29-3 Control: forwarded -1 https://bugs.winehq.org/show_bug.cgi?id=37406
Hi, so wine-development 1.7.29 will be in jessie. In that version was a regression, wine bug #37406 (Texture corruption when changing graphic options (Eve Online, Sims 3, Diablo 3). I'd propose to backport the fix from wine 1.7.30 to wine-development in jessie. The bug was introduced upstream in wine 1.7.29: commit ee8a5b7dd1e554ef32229c766715f23ba17c9f6c Author: Henri Verbeet <[email protected]> Date: Wed Oct 8 08:47:20 2014 +0200 wined3d: Track texture allocation per-texture. ... and fixed in wine 1.7.30: aad1997dff990ceeba90ece0d535c7826044a5cf Author: Stefan Dösinger <[email protected]> Date: 2014-10-22 21:56:38 wined3d: Remove texture locations after downloading all subresources. Attached you'll find this fix as a quilt patch. I built and tested it successfully on my system. btw: jessie still has the broken 1.7.29-2. Greets jre -- System Information: Debian Release: jessie/sid APT prefers testing APT policy: (900, 'testing'), (300, 'unstable') Architecture: amd64 (x86_64) Foreign Architectures: i386 Kernel: Linux 3.16.0-4-amd64 (SMP w/4 CPU cores) Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8) Shell: /bin/sh linked to /bin/dash Versions of packages wine-development depends on: ii wine32-development 1.7.29-3+texture ii wine64-development 1.7.29-3+texture wine-development recommends no packages. Versions of packages wine-development suggests: ii binfmt-support 2.1.5-1 ii ttf-mscorefonts-installer 3.6 -- no debconf information
diff --git a/debian/patches/series b/debian/patches/series index fd8a6c8..c3fecbd 100644 --- a/debian/patches/series +++ b/debian/patches/series @@ -14,3 +14,4 @@ addons-path.patch glu32-link.patch debian-gnutls.patch +texture.patch diff --git a/debian/patches/texture.patch b/debian/patches/texture.patch new file mode 100644 index 0000000..f1ab2f9 --- /dev/null +++ b/debian/patches/texture.patch @@ -0,0 +1,33 @@ +Description: wined3d: Remove texture locations after downloading all subresources. +Author: Stefan Dösinger <[email protected]> + +--- a/dlls/wined3d/surface.c ++++ b/dlls/wined3d/surface.c +@@ -1207,7 +1207,6 @@ + surface_load_location(surface, surface->resource.map_binding); + surface_invalidate_location(surface, ~surface->resource.map_binding); + } +- wined3d_texture_force_reload(surface->container); + + context = context_acquire(device, NULL); + gl_info = context->gl_info; +--- a/dlls/wined3d/texture.c ++++ b/dlls/wined3d/texture.c +@@ -979,6 +979,7 @@ + sub_resource->resource_ops->resource_unload(sub_resource); + } + ++ wined3d_texture_force_reload(texture); + wined3d_texture_unload_gl_texture(texture); + } + +--- a/dlls/wined3d/volume.c ++++ b/dlls/wined3d/volume.c +@@ -451,7 +451,6 @@ + } + + /* The texture name is managed by the container. */ +- wined3d_texture_force_reload(volume->container); + volume->flags &= ~WINED3D_VFLAG_CLIENT_STORAGE; + + resource_unload(resource);

