-=| chrysn, 23.11.2013 16:48:55 +0100 |=- > On Sat, Nov 23, 2013 at 05:22:29PM +0200, Damyan Ivanov wrote: > > I intent to work on all the points and eventually upload the > > package, if that's alright with you. (I am already member of > > pkg-games, cc-ed). > > if you find the time before i do, i'd of course appreciate contributions > to the package source in the team repo and it being uploaded!
I think I addressed all my points. The result is in pkg-games Git[1]. I hope my contributions are not too invasive. [1] http://anonscm.debian.org/gitweb/?p=pkg-games/hyperrogue.git If the changes look alright to you, I'll upload soon. I have only two wishes to upstream: * lower CPU consumption It seems the game redraws as often as it can, resulting in fps from 60 to well over 100 when the window size is reduced. This is an overkill and a great laptop battery drainer The same can be observed with the android version (albeit with fps about 20, which is still too often, as the only moving things are the treasures, which could be redrawn more seldom, I think) * parallel build it is a small issue, but when the source has to be rebuilt numerous times (is when working on the packaging), employing all of the available CPUs would help. I tried to produce a patch to implement this, but the changes looked quite invasive, so I'll leave this to Zeno. Cheers, dam
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