Hi! Thanks for reporting this. The message is actually printed by pysiogame after 'disabling' espeak. I guess I should have worded it a little bit differently so it doesn't sound as harsh, or not display it at all. I assumed everyone gets espeak installed by default and the message was used as a debugging tool to detect any problems with launching a subprocess.
In fact I have just realised there's one more related problem. If we are to leave it as it is without forcing espeak installation on users then the option to enable/disable espeak in preferences should be hidden when the game detects there's no espeak installed (rather than letting users enable it just to get it re-disabled). But since in some activities the game actually do depend on espeak it might be useful to add the espeak to dependencies. Regards, Ireneusz Imiolek

