Hi!

Thanks for reporting this.
The message is actually printed by pysiogame after 'disabling' espeak. I
guess I should have worded it a little bit differently so it doesn't sound
as harsh, or not display it at all. I assumed everyone gets espeak
installed by default and the message was used as a debugging tool to detect
any problems with launching a subprocess.

In fact I have just realised there's one more related problem. If we are to
leave it as it is without forcing espeak installation on users then the
option to enable/disable espeak in preferences should be hidden when the
game detects there's no espeak installed (rather than letting users enable
it just to get it re-disabled). But since in some activities the game
actually do depend on espeak it might be useful to add the espeak to
dependencies.

Regards,
Ireneusz Imiolek

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