On Fri, 2012-06-29 at 17:26 +0200, Svante Signell wrote: > On Fri, 2012-06-29 at 10:03 +0100, Simon McVittie wrote: > > On 28/06/12 22:25, Svante Signell wrote: > > > On Thu, 2012-06-28 at 09:03 +0100, Simon McVittie wrote: > > >> On 27/06/12 23:10, Svante Signell wrote: > > >>> The attached patch adds support for the GNU/Hurd architecture ... > > As I said, OpenArena is a better test, though (it exercises bits of the > > code that aren't normally used in Quake III Arena, and that I suspect > > could be a problem on new ports). > > Will try that first, but maybe not until after the week-end.
I have now tried openarena and it runs OK at 400x300 with the mesa-swx11 driver. Will try further with llvmpipe, at least it builds :) The only error printout is: Com_QueueEvent: overflow (whatever it means, only happening at higher resolutions) > > >> If Hurd lacks accelerated 3D, it might make sense to only ship > > >> ioquake3-server, and leave out ioquake3. > > > > > > Does it make any harm if the client is built? I don't think people will > > > try the client until 3D video is supported. See above, 400x300 is OK, and lower resolutions even better. Another issue: Quake1/2? runs perfectly in 400x300. Please add __GNU__ to Quake/net_sys.h in the quakespasm package, please, see bug #671014 -- To UNSUBSCRIBE, email to [email protected] with a subject of "unsubscribe". Trouble? Contact [email protected]

