Package: widelands Version: 1:17~rc2-3 Severity: normal Hi,
I've noticed that some buildings do stop producing goods when the goal set in the economy options is reached. But others do not. For example mines will happily dig and dig and dig for more coal no matter how much coal is already stored in the warehouse. If the coal mine is near a tavern (or there simply are more coal mines than other) it will consume most of the rations starving other mines that are (much) farther away. Or a brewery will keep producing strong beer using up all the water and wheat. MfG Goswin -- System Information: Debian Release: wheezy/sid APT prefers unstable APT policy: (500, 'unstable') Architecture: amd64 (x86_64) Kernel: Linux 3.2.0-2-amd64 (SMP w/4 CPU cores) Locale: LANG=C, LC_CTYPE=de_DE (charmap=ISO-8859-1) Shell: /bin/sh linked to /bin/dash Versions of packages widelands depends on: ii libc6 2.13-27 ii libgcc1 1:4.6.2-5 ii libgl1-mesa-glx [libgl1] 7.11.2-1 ii libglew1.7 1.7.0-3 ii liblua5.1-0 5.1.4-12 ii libpng12-0 1.2.47-2 ii libsdl-gfx1.2-4 2.0.23-1 ii libsdl-image1.2 1.2.12-1 ii libsdl-mixer1.2 1.2.12-1 ii libsdl-net1.2 1.2.8-1 ii libsdl-ttf2.0-0 2.0.11-2 ii libsdl1.2debian 1.2.15-3 ii libstdc++6 4.6.2-5 ii ttf-freefont 20100919-1 ii widelands-data 1:17~rc2-3 ii zlib1g 1:1.2.3.4.dfsg-3 widelands recommends no packages. widelands suggests no packages. -- no debconf information -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org