Package: widelands
Version: 1:17~rc2-3
Severity: normal

Hi,

I've noticed that some buildings do stop producing goods when the goal
set in the economy options is reached. But others do not. For example
mines will happily dig and dig and dig for more coal no matter how
much coal is already stored in the warehouse. If the coal mine is near
a tavern (or there simply are more coal mines than other) it will
consume most of the rations starving other mines that are (much)
farther away. Or a brewery will keep producing strong beer using up
all the water and wheat.

MfG
        Goswin

-- System Information:
Debian Release: wheezy/sid
  APT prefers unstable
  APT policy: (500, 'unstable')
Architecture: amd64 (x86_64)

Kernel: Linux 3.2.0-2-amd64 (SMP w/4 CPU cores)
Locale: LANG=C, LC_CTYPE=de_DE (charmap=ISO-8859-1)
Shell: /bin/sh linked to /bin/dash

Versions of packages widelands depends on:
ii  libc6                     2.13-27
ii  libgcc1                   1:4.6.2-5
ii  libgl1-mesa-glx [libgl1]  7.11.2-1
ii  libglew1.7                1.7.0-3
ii  liblua5.1-0               5.1.4-12
ii  libpng12-0                1.2.47-2
ii  libsdl-gfx1.2-4           2.0.23-1
ii  libsdl-image1.2           1.2.12-1
ii  libsdl-mixer1.2           1.2.12-1
ii  libsdl-net1.2             1.2.8-1
ii  libsdl-ttf2.0-0           2.0.11-2
ii  libsdl1.2debian           1.2.15-3
ii  libstdc++6                4.6.2-5
ii  ttf-freefont              20100919-1
ii  widelands-data            1:17~rc2-3
ii  zlib1g                    1:1.2.3.4.dfsg-3

widelands recommends no packages.

widelands suggests no packages.

-- no debconf information



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