On Wed, Apr 04, 2012 at 02:06:32AM +0100, Ben Hutchings wrote: > On Wed, 2012-04-04 at 00:05 +0200, Yann Dirson wrote: > > Ben said: > > >I don't include the 'unfinished' games in the package. > > > > Well, the file says: > > > > * This is a perfectly playable and fully working puzzle, but I'm > > * leaving it for the moment in the 'unfinished' directory because > > * it's just too esoteric (not to mention _hard_) for me to be > > * comfortable presenting it to the general public as something they > > * might (implicitly) actually want to play. > > > > So that may finally sound like something that could be of release > > quality ? > > Upstream evidently doesn't want to release it, and I don't wish to > override that decision.
I understand that, but it's still a shame that a working game does not get to a wider audience, just because it does not target the whole population. Time for a sgt-puzzles-hard package ? -- To UNSUBSCRIBE, email to [email protected] with a subject of "unsubscribe". Trouble? Contact [email protected]

