Package: xmahjongg
Version: 3.6.1-1
Severity: minor
Hello,
from the manpage:
Solve (no button; keystroke: s)
If you get stuck, press the s key. After the board is restored
to its original state, xmahjongg will show you one way to
solve it by removing tiles two at a time. Press s again to
stop. This won't work if you gave the --any-boards option (see
below).
However, pressing s again does not stop but increases the speed in
which the game is solved. See panel.cc.
Btw: there's a typo in the OPTION section: apperance
Regards, Georg
-- System Information:
Debian Release: 3.1
APT prefers unstable
APT policy: (500, 'unstable')
Architecture: i386 (i686)
Kernel: Linux 2.4.27-1-k7
Locale: [EMAIL PROTECTED], [EMAIL PROTECTED] (charmap=ISO-8859-15)
Versions of packages xmahjongg depends on:
ii libc6 2.3.2.ds1-20 GNU C Library: Shared libraries an
ii libgcc1 1:3.4.3-7 GCC support library
ii libstdc++5 1:3.3.5-7 The GNU Standard C++ Library v3
ii xlibs 4.3.0.dfsg.1-10 X Keyboard Extension (XKB) configu
-- no debconf information
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