>>>>> "Frank" == Frank Carmickle <fr...@carmickle.com> writes:
Frank> Good day all, I'm pretty certain now that speech stops when Frank> doing screen review by character. Frank> Does anyone know what would be different about this that Frank> would make this happen? This is just a guess, but you might run into trouble if the amount of speech produced by one character is less than some sound fragment size. I.E. something is setting up to deliver interrupts when a buffer gets empty, but the buffer never gets full enough to trigger that. So a bug in the sound stack within the vm or a bug in the emulated sound card or a bug in the sound stack in the host OS or a bug in how the emulator interacts with the sound stack in the host os. By sound stack I include things like pulseaudio and pipewire. You could play around with adding/subtracting pulseaudio/pipewire within the guest and different approaches for how the emulator talks to the host OS sound stack to explore whether this is the case. I want to stress that this is only my guess, although I have run into such problems over the years.