Hi.
I have done this in the past. I dug up the wrapper function I had for it, in
case we decide that we should add it to the library:
https://github.com/dealii/dealii/pull/15838
The problem with this approach is that evaluating the reference space level set
function gets very expensive. QuadratureGenerator uses many function calls and
we have to use the Jacobian and its derivative in the transformation. This
makes this approach significantly slower than using an interpolated level set
function.
If you are working with a perfectly Cartesian background I would expect that it
would actually be faster to generate the quadrature in real space and then
transform the quadrature to reference space before passing it to FEValues. If you
want to do this the functions cell->bounding_box() and
BoundingBox::real_to_unit(..) are useful.
Best,
Simon
On 03/08/2023 23:11, Anton wrote:
Hello,
I would like to use the NonMatching::QuadratureGenerator<dim> class directly,
as I need to generate multiple (as in many!, unfortunately) nonmatching quadratures
for the same cell. Therefore I would like to avoid the route of interpolating the
level set function onto the whole mesh etc, as described in CutFEM tutorial.
Therefore I am thinking about calling the "generate" function, which only needs
a level set function and a bounding box as inputs. According to the documentation the
level set function should provide the gradient and the Hessian. I would like to do this
in the reference cell coordinates, so that I can simply use this quadrature later via
FEView as one normally does.
* The bounding box I presume is the hypercube [0,1]^{dim} for the meshes I am
interested in. (Can one request them for the reference cell and not the
triangulation cell?)
* The level set function should also be reasonably straightforward. I know the
function in the physical coordinates (say, f(x)) and all its derivatives. I can also get
the map from reference to physical coordinates via FEView, let us call this map x=M(y).
The issue is how to extract the derivatives of this map so that the chain rule can be
applied? I am mostly working with Q1 maps, so of course I could figure out the
derivatives "by hand". I am just wondering if there is a more intelligent
(code-wise) way of doing this?
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