Dear deal.II community,

I am exploring the Particle class to simulate a collection of beams (which 
may or may not be in contact with each other). What i have imagined till 
now is to have a background grid with "particles" (imagine beams) with 
properties of their own. The properties of these particles will contain 
information about the beam - for eg. centreline, material, radius, etc. In 
particular, i wish to generate the centreline positions using the 
triangulation class.

Then after setting such up a system, i intend to use it for solving for 
some of the "properties" of these particles - for eg. the deformed 
centreline position. I also wish to use particle-level refinement for some 
selected particles (here beams). Therefore, different "particles" (imagine 
beams) will have different number of properties.

It would really help me if someone could comment on the viability of my 
idea to use the Particle class for such a problem. 

Thanks
Vinayak
 

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