It turns out my DYLD_LIBRARY_PATH variable was set to search in the 
macports directory tree, and, as I understand it, it overrides the paths 
for the shared libraries I specified through cmake. I was having a heck of 
a time figuring out why my code was having runtime problems with libraries 
from the wrong directories. 

I just thought I would mention that here in case someone else is having a 
similar problem in the future.

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