At 04:59 PM 11/21/2002 -0800, James A. Donald wrote:

Mojo was intended to do this but it failed, I think it failed
because they failed to monetize mojo before it was introduced
as service management mechanism.
I was part of the team and I respectively disagree. Sorry to sound a bit like Burke's Connections series, but Mojo failed because of network effects. To wit:
1 - key features needed to automate the creation of descriptive header meta-data were not delivered, which caused
2 - content to be too sparse, which caused
3 - too few new users to take an active interest in contributing new content (since most wanted to download first and only later might have contributed new content), which caused
4 - the number of Mojo brokers holding content to be too small to give adequate persistence to content already contributed and increased churn , which caused
5 - See item 2

Mojo and similar distributed file systems appear keenly sensitive to reaching and maintaining critical mass in order for them to deliver reliable, high-performance, operation. Mojo never reached that critical mass and it failed. Monetization had little if anything to do with it, though some users did find ways to game the system.

steve



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