let's think about my old walking algorithm ^_^

the (emotional/executive) problem with the walking algorithm is a few fold

1 producing or facilitating a set of geometric (or physics or dynamics) 
primitives sufficient to enable step planning

2 writing and wiring a small-depth plan solver to resolve which foot to move 
first in edge situations

3 combining everything with a physical or simulated armature, and then 
debugging it

now part 2 has prerequisites that are also significant:
2a defining the state of a step of sufficient use to fully plan a good step
2b defining and sufficiently coding the uses of the various constraints of the 
system: joint extremes, center of mass positioning

2b also has subparts
2b-1: [i don't quite remember but one runs into it when trying to do the whole 
thing together]
2b-2: annotating an armature with sufficient structured information (limb graph 
in 3-space with mass) to derive the various constraints

:D

_now_ a lot of this is already done for the specific thing i was doing it for, 
in the fuzzytew/toywalker github repo, but work towards the specific goal is 
roughly lost. {so ... ummmmmmmmmmmmmmmmmmmmmmmm <this algorithm is not in the 
repo.
the big blocks for this algorithm involved combining the planner w--

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