> > we’re putting s—

>
>> —
>>
>> welcome to the time storm
>>
>> long ago traffick boss met a time storm surfer and tried to enslave them.
>> he had a giant business empire and thought he could enslave anybody.
>>
>> usually timestorms are small, localized events—
>>
>
> hey, that was a good one!
>
> —
>
> defeating the user at tictactoe
>
> still confuddled by my last chatgpt conversation regarding checkers and
> tictactoe, i tried playing tonight, and i am slightly remembering that it
> is indeed a draw game if O makes just the right moves.
>
> so to jump to the awesome chase, if we want to always win we’ll have to
> deceive or influence the user somehow — without violating the rules of the
> game — such that they make poor moves at crux moments and lose. (
>

in this manner, the game engine could play perhaps like an upset child that
refuses to lose in some manner or another.

an initial idea, to find a quick and simple approach, might be to try to
make the board jump around such that playing certain win moves is not
reasonably possible within human reflexes, but have —

what makes it fun is that it(‘s like having your devices hacked by
abuseware :D :D

so we could make a tictactoe game that abuses the stupid player, never
letting them win :D :D maybe at the end it can hug them and be like “sorry
i abused you it’s all i understand” or something

>

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