> > we’re putting s— > >> — >> >> welcome to the time storm >> >> long ago traffick boss met a time storm surfer and tried to enslave them. >> he had a giant business empire and thought he could enslave anybody. >> >> usually timestorms are small, localized events— >> > > hey, that was a good one! > > — > > defeating the user at tictactoe > > still confuddled by my last chatgpt conversation regarding checkers and > tictactoe, i tried playing tonight, and i am slightly remembering that it > is indeed a draw game if O makes just the right moves. > > so to jump to the awesome chase, if we want to always win we’ll have to > deceive or influence the user somehow — without violating the rules of the > game — such that they make poor moves at crux moments and lose. ( >
in this manner, the game engine could play perhaps like an upset child that refuses to lose in some manner or another. an initial idea, to find a quick and simple approach, might be to try to make the board jump around such that playing certain win moves is not reasonably possible within human reflexes, but have — what makes it fun is that it(‘s like having your devices hacked by abuseware :D :D so we could make a tictactoe game that abuses the stupid player, never letting them win :D :D maybe at the end it can hug them and be like “sorry i abused you it’s all i understand” or something >