Thought Email List: Multi-Player Time Travel Project Planning Subject: partial ideas pulled from the mptt project
This seems like the really core idea, that can sometimes be hard to hold: > Basically the experience is a simulation that can predict its state at > different > points in time, based on known state at other points in time. If you can make a simulation over extended time that can do that, then you can produce the various eerie experiences of timetravel using various different tricks.
