> Well, we need more info to help us help you. What kind of application are you > trying to build? X11 or native? There are 2 ways to build OpenGL-related > programs: > > 1- Using native OpenGL, with driver supported hardware acceleration. For > that, you need some way to > get a graphic device context. One portable way to do that is to use the GLUT > library, provided by > the opengl package that I maintain. Look at the doc in > /usr/share/doc/opengl-1.1.0 to learn how to > do that. > > The OpenGL implementation in that case is provided by Window's opengl32.dll. > Cygwin's w32api package > provides the headers and link library for that version of OpenGL. > > LD_LIBRARY_PATH has no effect if you go that way. > > 2- Using X11, which provides an opengl implementation. At one point, there > was support for hardware > acceleration; then, it went away; I don't know if it came back or if it is > coming back "soon". I will let the maintainer of the libGL* packages answer > questions you may have about it. You would better send them to cygwin-xfree > at cygwin dot com . > >> >> Thanks, >> >> David >> > > - André Bleau, Cygwin's opengl package maintainer.
Hi André, I think I'm trying to build an X11 application - I'm trying to use a library called VTK (http://www.vtk.org/). I don't believe it uses glut, and I do see a bunch of X11 options in the CMake files. Even if there is no support for hardware acceleration with this method, it should still build, right? I do have C:\Windows\System32\opengl32.dll . I should also have the w32api package because I installed all of the cygwin packages. Any other thoughts of things that would causes these linking errors? Thanks for your help so far, David -- Problem reports: http://cygwin.com/problems.html FAQ: http://cygwin.com/faq/ Documentation: http://cygwin.com/docs.html Unsubscribe info: http://cygwin.com/ml/#unsubscribe-simple